Audio encoding
High gaming performance is something that is kind of expected from the AMD Ryzen 7 9800X3D. Compared to its predecessor (Ryzen 7 7800X3D), however, the cooling options have been greatly improved, paving the way for higher clock speeds. The Ryzen 7 9800X3D has thus advanced especially in terms of multithreaded, but also single-threaded performance. This makes this CPU with 3D V-Cache more versatile – better able to handle multiple usage scenarios.
Audio encoding
Test environment: Audio encoding is done using command line encoders, we measure the time it takes for the conversion to finish. The same 42-minute long 16-bit WAV file (stereo) with 44.1 kHz is always used (Love Over Gold by Dire Straits album rip in a single audio file).
Encoder settings are selected to achieve maximum or near maximum compression. The bitrate is relatively high, with the exception of lossless FLAC of about 200 kb/s.
Note: These tests measure single-thread performance.
FLAC: reference encoder 1.3.2, 64-bit build. Launch options: flac.exe -s -8 -m -e -p -f
MP3: encoder lame3.100.1, 64-bit build (Intel 19 Compiler) from RareWares. Launch options: lame.exe -S -V 0 -q 0
AAC: uses Apple QuickTime libraries, invoked through the application from the command line, QAAC 2.72, 64-bit build, Intel 19 Compiler (does not require installation of the whole Apple package). Launch options: qaac64.exe -V 100 -s -q 2
Opus: reference encoder 1.3.1, Launch options: opusenc.exe –comp 10 –quiet –vbr –bitrate 192
- Contents
- AMD Ryzen 7 9800X3D in detail
- Methodology: performance tests
- Methodology: how we measure power draw
- Methodology: temperature and clock speed tests
- Test setup
- 3DMark
- Assassin’s Creed: Valhalla
- Borderlands 3
- Counter-Strike: GO
- Cyberpunk 2077
- DOOM Eternal
- F1 2020
- Metro Exodus
- Microsoft Flight Simulator
- Shadow of the Tomb Raider
- Total War Saga: Troy
- Overall gaming performance
- Gaming performance per euro
- PCMark and Geekbench
- Web performance
- 3D rendering: Cinebench, Blender, ...
- Video 1/2: Adobe Premiere Pro
- Video 2/2: DaVinci Resolve Studio
- Graphics effects: Adobe After Effects
- Video encoding
- Audio encoding
- Broadcasting (OBS a Xsplit)
- Photos 1/2: Adobe Photoshop a Lightroom
- Photos 2/2: Affinity Photo, Topaz Labs AI Apps, ZPS X, ...
- (De)compression
- (De)encryption
- Numerical computing
- Simulations
- Memory and cache tests
- Processor power draw curve
- Average processor power draw
- Performance per watt
- Achieved CPU clock speed
- CPU temperature
- Conclusion
How come Intel 12100F that even has no iGPU is better in value than 14700K in the first graph? (4K H.264, MultiCam Live Playback [avg. fps]) It’s a complete nonsense, you should review your results before posting
Why are you operating with an iGPU that has nothing to do with those results ever? Do you know what “Live Playback” is in Adobe Premiere Pro? Do you know which processor is being loaded to what extent by which task? In the Reddit post you claim that our results show that the Core i3-12100F is the “best” processor for Multicam, which is not true – look for example at the 4K Prores 422 results, where the CPU performance is the bottleneck (where the Ci3-12100F is on the tail).
Why not think about it and come up with a reasonable explanation of why it comes out the way it does in a given test? You don’t have to worry about us neglecting something or writing it wrong in the graphs. Sometimes it happens, but not in this case.