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GeForce RTX 5090, RTX 5080, RTX 5070 Ti and RTX 5070 in detail

GeForce RTX 5070 Founders Edition

GeForce's new generation and lots of improvements

At CES in Las Vegas, Nvidia unveiled, along with other products, the new generation of graphics cards, the GeForce RTX 50 Series. In a nutshell, it can be described as pushing the performance and technology capabilities in all areas that Nvidia has been addressing with recent GeForce generations. It offers higher performance, generally better pricing than the last generation, and a host of new and improved technologies like DLSS 4 and Reflex 2.

The highest performance model is the GeForce RTX 5090 with 92 billion transistors, and it can handle 3,352 trillion AI operations per second (TOPS). What’s very interesting about the RTX 5090 itself is the redesign. It has a PCB designed so that there is a free-flowing fin arrangement around the middle of the card. Heated air thus doesn’t pass freely upwards only at the back of the card, but this time also at the flap. But that’s more of a design tweak related to the Founders Edition, with cards from other manufacturers we’ll be more interested in what the hardware underneath the cooler has to offer.

   

Key in achieving higher frame rates in rendering is the new DLSS 4, which adds the ability to generate a higher number of intermediate frames compared to the previous generation DLSS 3. With these new features, Nvidia says this card should outperform the previous RTX 4090 by as much as 100%.

Thanks to AI and more powerful AI computing units, DLSS 4 itself will enable the next generation GeForce to generate up to three intermediate frames between rendered frames. Compared to traditional native resolution rendering, this can offer up to an eightfold performance increase (in terms of frame rates), according to Nvidia.

DLSS 4 is the first deployment in the graphics card space to use a transformer AI model architecture in real-time, enabling better parameter settings and higher image quality.
The Ray Reconstruction and Super Resolution models based on this architecture use twice the number of parameters and four times the computing performance to improve image stability, reduce ghosting, and achieve higher level of detail and better anti-aliasing in games. When the GeForce RTX 50 launches, DLSS 4 should work in 75 games and applications. The following video also mentions that you’ll be able to activate the MFG mode in older games with frame generation using the Nvidia App.

Some of the DLSS 4 improvements achieved with transformer-based models will also be available on older generations of cards. The new version of DLSS is expected to offer higher performance and lower memory requirements. The DigitalFoundry channel got the opportunity to record a preview comparison of both technologies in advance.

However, there is a disadvantage associated with frame generation in the form of having to delay the rendering of the last frame. Similar to DLSS 3, where only the rendering of the last rendered frame was also delayed, the increase in delay should not be significant and should be close to where it is with DLSS 3. In other words, games should behave similarly to how they do with DLSS 3 frame gen in terms of responsiveness.

With frame generation in DLSS 3, Nvidia Reflex technology helped compensate for the delay. With the new DLSS generation, Reflex will also see improvements to help further reduce latency in games. Helping to do this is Frame Warp technology, which is designed to adjust a frame based on mouse movement data just before the frame is rendered to the display.

Reflex 2: a frame more recent than the game render

This probably means that the generated or rendered image will be able to react to mouse movement and move in the appropriate direction just before rendering to the monitor. Thus, perceptually, the frame will react to mouse movement earlier and the position will better match the mouse movement. Surprisingly, this is not a simple camera shift, it can also move objects in the scene in the right direction in addition to the camera movement and fill in dead spots with inpainting, similar to what DLSS does for moving objects. Thus, the scene can be updated to some extent depending on object movement, depth map and other data without having to render the whole scene again. It should even be possible to get a more up-to-date frame even when rendering is limited by CPU performance. This will probably have its pitfalls, as some changes in the scene itself won’t be reflected (for example, it won’t make up a flash of a gunshot when the Warp button is pressed, but will have to get to it from the rendered frame).

The downside is that Frame Warp support will need to be implemented directly into games. First to come with support will be The Finals and Valorant on the GeForce RTX 50, support for older cards should be added later.

First models available at the end of January

So far, Nvidia has unveiled the four highest performance models: the RTX 5090, RTX 5080, RTX 5070 Ti and RTX 5070. Before the unveiling, there was a lot of speculation about their prices. The dark scenarios were probably caused by leaks of the prices of overclocked non-reference models, which will logically be higher.

In the end, except for the fastest model, prices are not significantly higher than the previous generation, quite the opposite. The suggested prices for the new generation of GeForce start at the following amounts:

As a reminder, the starting prices for the RTX 40 were as follows:

Please note that dollar prices are excluding VAT, prices in euros include tax.

There is a lot of talk that the higher price of the RTX 5090 is a result of the current lack of competition. However, there’s not much to talk about regarding any price competition between AMD and Nvidia in the high end in recent years. Rather, I would state that the RTX 5090 price is not so much a result of the fact that there is no competition for Nvidia’s high-end models, but rather a result of the current state of supply and demand.

The RTX 4090 sold well above expectations even at 1599 USD, and there’s no reason why Nvidia couldn’t raise the price. The new models have better features and undoubtedly higher production costs, they offer significant added value compared to the RTX 4090, and from that perspective there’s nothing stopping them from slapping on a higher price tag. I’m sure that even at 2000 USD there are enough people for whom such an offer is attractive. It’s hard to expect Nvidia to stick with the same price for a high-end model under these circumstances, let alone reduce it. For others, it still has cheaper models on offer.

Preview of performance compared to last generation

One can assume that the relative comparison of frame rates in the graphs corresponds to reality, but take them with a grain of salt, they are visualisations for marketing comparison, not rigorous work. I’ve added a grid to the images for better performance comparison (the lines are in ten percent increments).

Note that this is not a difference in the raw performance of the graphics cards, but a comparison of frame rates in different rendering modes. The only direct performance comparison is in Far Cry 6 with active hybrid ray tracing, where the performance increase is around 30%, and in A Plague Tale: Requiem, which was only supposed to run on both models in DLSS 3 mode. In other games, the differences are between RTX 40 with DLSS in performance mode and frame generation (i.e. single frame generation) and RTX 50 in 4× multi frame generation mode (multiple frames generation).

The biggest differences are then seen in games with full ray tracing of scenes (path tracing), where multi frame generation has the biggest impact on the differences, and the increase in performance of the compute cores for ray tracing also seems to have a significant impact. It can be assumed that without ray tracing, the differences will be more likely to be somewhere on the level of the results from the first two games.



At CES in Las Vegas, Nvidia unveiled, along with other products, the new generation of graphics cards, the GeForce RTX 50 Series. In a nutshell, it can be described as pushing the performance and technology capabilities in all areas that Nvidia has been addressing with recent GeForce generations. It offers higher performance, generally better pricing than the last generation, and a host of new and improved technologies like DLSS 4 and Reflex 2.

In the case of the GeForce RTX 5090, RTX 5080 and RTX 5070, Nvidia is also offering its own Founders Edition models, while the RTX 5070 Ti will be purely in the realm of non-reference designs from Nvidia’s partners.

GeForce RTX 5090

    

GeForce RTX 5080

    

Nvidia didn’t say much about specific performance or specs at the presentation, but fairly detailed specs are already posted on the GeForce RTX 50 product pages at Nvidia.com. They’re scattered across several tables in various places, so I’ve tried to summarize them:

GeForce RTX 5090GeForce RTX 5080GeForce RTX 4090GeForce RTX 4080 SuperGeForce RTX 4080
Shader coresBlackwellBlackwellAda LovelaceAda LovelaceAda Lovelace
Nvidia CUDA cores (SP)217601075216384102409728
Texture Mapping Units680336512320304
Render Output Units176128176112112
RT cores318 TFLOPS171 TFLOPS191 TFLOPS121 TFLOPS113 TFLOPS
Tensor Cores3352 AI TOPS1801 AI TOPS1321 AI TOPS836 AI TOPS780 AI TOPS
Boost Clock2,41 GHz2,62 GHz2,52 GHz2,55 GHz2,51 GHz
Base Clock2,10 GHz2,30 GHz2,23 GHz2,29 GHz2,21 GHz
Memory32 GB GDDR716 GB DDR724 GB GDDR6X16 GB GDDR6X16 GB GDDR6X
Memory Bus Width512-bit256-bit384-bit256-bit256-bit
Memory Bandwidth1792 GB/s960 GB/s1008 GB/s736 GB/s717 GB/s
Max. resolution4K at 480Hz or 8K at 120Hz with DSC4K at 480Hz or 8K at 120Hz with DSC4K at 240 Hz or 8K at 60 Hz with DSC, HDR4K at 240 Hz or 8K at 60 Hz with DSC, HDR4K at 240 Hz or 8K at 60 Hz with DSC, HDR
Standard Display Connectors3x DisplayPort, 1x HDMI3x DisplayPort, 1x HDMI3x DisplayPort, 1x HDMI3x DisplayPort, 1x HDMI3x DisplayPort, 1x HDMI
PCI ExpressGen 5Gen 5Gen 4Gen 4Gen 4
Nvidia Encoder3× 9th gen2× 9th gen2× 8th gen2× 8th gen2× 8th gen
Nvidia Decoder2× 6th gen2× 6th gen1× 5th gen1× 5th gen1× 5th gen
length304 mm304 mm304 mm304 mm304 mm
width137 mm137 mm137 mm137 mm137 mm
height2-slot2-slot3-slot3-slot3-slot
Total Graphics Power575 W360 W450 W320 W320 W
Supplementary Power Connectores4× 8pin PCIe (adapter) or 1× 600 W PCIe Gen 53× 8pin PCIe (adapter) or 1× 450 W PCIe Gen 53× 8pin PCIe (adapter) or 1× 450 W PCIe Gen 53× 8pin PCIe (adapter) or 1× 450 W PCIe Gen 53× 8pin PCIe (adapter) or 1× 450 W PCIe Gen 5
/* Here you can add custom CSS for the current table */ /* Lean more about CSS: https://en.wikipedia.org/wiki/Cascading_Style_Sheets */ /* To prevent the use of styles to other tables use "#supsystic-table-3477" as a base selector for example: #supsystic-table-3477 { ... } #supsystic-table-3477 tbody { ... } #supsystic-table-3477 tbody tr { ... } */




At CES in Las Vegas, Nvidia unveiled, along with other products, the new generation of graphics cards, the GeForce RTX 50 Series. In a nutshell, it can be described as pushing the performance and technology capabilities in all areas that Nvidia has been addressing with recent GeForce generations. It offers higher performance, generally better pricing than the last generation, and a host of new and improved technologies like DLSS 4 and Reflex 2.

GeForce RTX 5070

    

 

The RTX 5070 looks the same size as the more powerful models due to the proportions of the cooler, but when you compare them by PCIe connector size, it’s similar to the current generation. On top is the RTX 5090, below is the RTX 5070.

RTX 5070 TiRTX 5070RTX 4070 Ti SuperRTX 4070 TiRTX 4070
Shader coresBlackwellBlackwellAda LovelaceAda LovelaceAda Lovelace
Nvidia CUDA cores (SP)89606144844876805888
RT cores133 TFLOPS94 TFLOPS102 TFLOPS93 TFLOPS67 TFLOPS
Tensor Cores1406 AI TOPS988 AI TOPS706 AI TOPS641 AI TOPS466 AI TOPS
Boost Clock2,45 GHz2,51 GHz2,61 GHz2,61 GHz2,48 GHz
Base Clock2,3 GHz2,16 GHz2,34 GHz2,31 GHz1,92 GHz
Memory16 GB GDDR712 GB GDDR716 GB GDDR6X12 GB GDDR6X12 GB GDDR6 12 GB GDDR6X
Memory Bus Width256-bit192-bit256-bit192-bit192-bit
Memory Bandwidth896 GB/s672 GB/s672 GB/s504 GB/s504 GB/s
Max. resolution4K at 480Hz or 8K at 120Hz with DSC4K at 480Hz or 8K at 120Hz with DSC4K při 240 Hz at 8K or 60 Hz with DSC, HDR4K at 240 Hz or 8K at 60 Hz with DSC, HDR4K at 240 Hz or 8K at 60 Hz with DSC, HDR
Standard Display Connectors3× DisplayPort, 1× HDMI3× DisplayPort, 1× HDMI3× DisplayPort, 1× HDMI3× DisplayPort, 1× HDMI3× DisplayPort, 1× HDMI
PCI ExpressGen 5Gen 5Gen 4Gen 4Gen 4
Nvidia Encoder2× 9th gen.1× 9th gen.2× 8th gen.2× 8th gen.1× 8th gen.
Nvidia Decoder1× 6th gen.1× 6th gen.1× 5th gen.1× 5th gen.1× 5th gen.
lengthby manufacturer242 mmby manufacturerby manufacturer244 mm
widthby manufacturer112 mmby manufacturerby manufacturer112 mm
heightby manufacturer2 slotsby manufacturerby manufacturer2 slots
Total Graphics Power300 W250 W285 W285 W200 W
Supplementary Power Connectores2× 8pin PCIe (adapter) or 1× 300 W PCIe Gen 52× 8pin PCIe (adapter) or 1× 300 W PCIe Gen 52× 8pin PCIe (adapter) or 1× 300 W PCIe Gen 52× 8pin PCIe (adapter) or 1× 300 W PCIe Gen 52× 8pin PCIe (adapter) or 1× 300 W PCIe Gen 5
/* Here you can add custom CSS for the current table */ /* Lean more about CSS: https://en.wikipedia.org/wiki/Cascading_Style_Sheets */ /* To prevent the use of styles to other tables use "#supsystic-table-3476" as a base selector for example: #supsystic-table-3476 { ... } #supsystic-table-3476 tbody { ... } #supsystic-table-3476 tbody tr { ... } */

The following table summarises how the individual cards of the recent generations differ in terms of technology support.

TechnologieRTX 50 familyRTX 40 familyRTX 30 familyRTX 20 familyGTX 16 family
ArchitectureBlackwellAda LovelaceAmpereTuringTuring
Streaming multiprocessors2× FP322× FP322× FP321× FP321× FP32
RT Cores4th gen3th gen2nd gen1st gen
Tensor Cores (AI)5th gen4th gen3rd gen2nd gen
NVIDIA DLSSDLSS 4DLSS 3.5DLSS 2DLSS 2
Super ResolutionSuper ResolutionSuper ResolutionSuper Resolution
DLAADLAADLAADLAA
Ray ReconstructionRay ReconstructionRay ReconstructionRay Reconstruction
Frame GenerationFrame Generation
Multi Frame Generation
NVIDIA ReflexReflex 2Reflex 2Reflex 2Reflex 2Reflex
Low Latency ModeLow Latency ModeLow Latency ModeLow Latency ModeLow Latency Mode
Frame Warp (Coming Soon)Frame Warp (Coming Soon)Frame Warp (Coming Soon)Frame Warp (Coming Soon)
NVIDIA BroadcastYesYesYesYes
NVIDIA AppYesYesYesYesYes
Game Ready DriversYesYesYesYesYes
NVIDIA Studio DriversYesYesYesYesYes
NVIDIA ShadowPlayYesYesYesYesYes
NVIDIA HighlightsYesYesYesYesYes
NVIDIA AnselYesYesYesYesYes
NVIDIA FreestyleYesYesYesYesYes
VR ReadyYesYesYesYesGTX 1650 Super or higher
NVIDIA OmniverseYesYesYesYes
RTX RemixYesYesRTX 3060 Ti or higher
PCIe5th generation4th generation4th generation3rd generation3rd generation
NVIDIA Encoder (NVENC)9th generation8th generation7th generation7th generation6th generation
NVIDIA Decoder (NVDEC)6th generation5th generation5th generation4th generation4th generation
AV1 EncodeYesYes
AV1 DecodeYesYesYes
CUDA capability12.88.98.67.57.5
DX12 UltimateYesYesYesYes
/* Here you can add custom CSS for the current table */ /* Lean more about CSS: https://en.wikipedia.org/wiki/Cascading_Style_Sheets */ /* To prevent the use of styles to other tables use "#supsystic-table-3475" as a base selector for example: #supsystic-table-3475 { ... } #supsystic-table-3475 tbody { ... } #supsystic-table-3475 tbody tr { ... } */

I guess that’s the most important stuff. Nvidia didn’t say much at the presentation itself, but a lot of material appeared on the web and youtube. I’ve gone through a number of them and tried to summarize and filter the information into this article and not speculate on something Nvidia has already made public. That’s why I’m releasing it a bit later than the gunslingers who only summarized the basic info from the presentation and press conference. I’m sure I haven’t covered everything though, so more info will be added on an ongoing basis. Neural network materials, improved ray reconstruction and other technologies will be worth mentioning, I expect we’ll learn more as the cards go on sale, which should be on January 30 for the RTX 5090 and RTX 5080 and during February 2025 for the RTX 5070 Ti and RTX 5070.

English translation and edit by Jozef Dudáš