Methodology: how we measure power draw
Intel Arrow Lake desktop CPUs have undergone a significant change on many levels. Aside from the new performance (P) and efficient (E) core architectures, they are now chiplet-based and have stopped using Hyper Threading, for example. At the same time, the power consumption is lower and the Core Ultra 7 265K CPU is often more power efficient compared to the competition. This even in games, which we haven’t seen before.
Intel Core Ultra 7 265K in detail
After many years, the designation of Intel’s new processors is losing the letter “i”. This has been replaced by the word “Ultra” and the i7 thus becomes the Ultra 7 – Core Ultra 7 265K, which is the processor that will be the subject of this analysis.
Intel Core Ultra 200S (Arrow Lake) processors bring with them the new Intel LGA 1851 platform. It replaces the Intel LGA 1700 platform used since Alder Lake, the 12th generation of Intel Core processors. The new Intel Arrow Lake processors are also associated with a significant change in the structure of the processor itself. Instead of a monolithic design, now, along the lines of Meteor Lake (mobile Core Ultra 100), the processors are built on chiplets. The larger third (of the chiplets) use silicon chips manufactured in TSMC’s fabs.
The CPU cores are manufactured using almost the most advanced process node available today – the 3 nm TSMC N3B. The CPU is otherwise made up of four main chiplets, or tiles – a Compute tile (3 nm), two 6 nm tiles (SOC and IO Extender) and a 5 nm tile with the iGPU. The fifth piece of silicon is simpler –- 2 nm. This is a substrate layer/interposer.
For a detailed analysis of the new architectures of both the performance and efficient cores, see the separate articles on Lion Cove (P cores) and Skymont (E cores). The important information is that the P cores no longer have Hyper Threading. Thus, there are “only” 20 threads for the 20 (8 P and 12 E) cores of the tested Intel Ultra 7 265K processor.
The processor still uses a ring bus to interconnect the cores, just like Intel Raptor Lake processors, but it passes through both the Compute and SOC tiles. This likely causes increased memory latency, as indicated by our tests in Aida64.
The Ultra Core 7 265K is categorically the mid-range of the 125W TDP processors. That is, of those that came out in the first wave still in 2024. The lower-power 65-watt variants (without Ultra in the name, by the way) will traditionally not come out until early 2025.
The CPU’s characteristics in terms of heat transfer to the cooler are also changed. In addition to the change to the layout of the CPU into multiple chiplets, the individual cores are also arranged differently. While Raptor Lake (Refresh) CPUs have P cores next to each other and then a block of E cores next to them, Arrow Lake now has the P and E cores in an alternating layout. Such a layout could theoretically mitigate heat concentration under load. The consequence of this is that Arrow Lake creates different hotspots compared to Raptor Lake.
The connectivity on the Intel Z890 platform is also improved, with not only PCIe 5.0×16 for the graphics card, but also two separate interfaces of four lanes each for SSDs being brought out of the CPU. One of these natively supports PCIe 5.0 ×16. The previous LGA 1700 platform had only one PCIe 4.0 ×4 interface. At the same time, the processor also provides connectivity for two 40-gigabit Thunderbolt 4/USB4 ports.
A word about the iGPU: It has the Xe LPG architecture (as do the Arc graphics cards) with 512 shaders, which is a significant improvement over the graphics adapter in the Raptor Lake processors. In addition to HDMI 2.1, DisplayPort 2.1 UHBR20 with a maximum resolution of 7680 × 4320 px is also supported.
Please note: The article continues in the following chapters.
Manufacturer | Intel | AMD | Intel | |
Line | Ultra 7 | Ryzen 7 | Core i7 | |
SKU | 265K | 9700X | 14700K | |
Codename | Arrow Lake | Granite Ridge | Raptor Lake Refresh | |
CPU microarchitecture | Lion Cove (P) + Skymont (E) | Zen 5 | Golden Cove (P) + Gracemont (E) | |
Manufacturing node | 3 nm + 6nm + 5nm + 22nm (TSMC N3B, N6, N5, Intel 22FFL) | 5 nm + 6 nm | 7 nm („Intel 7 Ultra“) | |
Socket | LGA 1851 | AM5 | LGA 1700 | |
Launch date | 10/24/2024 | 08/08/2024 | 10/17/2023 | |
Launch price | 394 USD | 359 USD | 409 USD | |
Core count | 8+12 | 8 | 8+12 | |
Thread count | 20 | 16 | 28 | |
Base frequency | 3.9 GHz (P)/3.3 GHz (E) | 3.8 GHz | 3.4 GHz (P)/2.5 GHz (E) | |
Max. Boost (1 core) | 5.5 GHz (P)/4.6 GHz (E) | 5.5 GHz (unofficially 5.51 GHz) | 5.6 GHz (P)/4.3 GHz (E) | |
Max. boost (all-core) | 5.2 GHz (P), 4.6 GHz (E) | N/A | 5.5 GHz (P)/4.3 GHz (E) | |
Typ boostu | TBM 3.0 | PB 2.0 | TBM 3.0 | |
L1i cache | 64 kB/core (P), 64 kB/core (E) | 32 kB/core | 32 kB/core (P), 64 kB/core (E) | |
L0d cache | 48 kB/core (P) | – | – | |
L1d cache | 192 kB/core (P), 32 kB/core (E) | 48 kB/core | 48 kB/core (P), 32 kB/core (E) | |
L2 cache | 3 MB/core (P), 4×4 MB/4 cores (E) | 1 MB/core | 2 MB/core (P), 3× 4 MB/4 cores (E) | |
L3 cache | 1× 30 MB | 1× 32 MB | 1× 33 MB | |
TDP | 125 W | 65 W | 125 W | |
Max. spotreba v booste | 250 W (PL2) | 88 W (PPT) | 253 W (PL2) | |
Overclocking support | Yes | Yes | Yes | |
Memory (RAM) support | DDR5-5200 | DDR5-5200 | DDR5-5600/DDR4-3200 | |
Memory channel count | 2× 64 bit | 2× 64 bit | 2× 64 bit | |
RAM bandwidth | 83.2 GB/s | 83.2 GB/s | 89.6 GB/s/51.2 GB/s | |
ECC RAM support | Yes | Yes (depends on motherboard support) | Yes (with vPro/W680) | |
PCI Express support | 5.0/4.0 | 5.0 | 5.0/4.0 | |
PCI Express lanes | ×16 (5.0) + ×4 (5.0) + ×4 (4.0) | ×16 + ×4 + ×4 | ×16 (5.0) + ×4 (4.0) | |
Thunderbolt/USB4 | Thunderbolt 4 | – | – | |
TB/USB4: Speed | 2× 40 Gb/s | – | – | |
Pripojenie k čipsetu | DMI 4.0 ×8 | PCIe 4.0 ×4 | DMI 4.0 ×8 | |
Chipset downlink bandwidth | 16,0 GB/s duplex | 8,0 GB/s duplex | 16,0 GB/s duplex | |
BCLK | 100 MHz | 100 MHz | 100 MHz | |
Die size | 117.1 mm² CPU + 86.1 mm² SoC + 24.4 mm² IOE + 23.0 mm² iGPU + 302.9 mm² base | 70.6 mm² + 118 mm² | ~257 mm² | |
Transistor count | ? bn. | 8.16 + 3.37 bn. | ? bn. | |
TIM used under IHS | Solder | Solder | Solder | |
Boxed cooler in package | No | No | No | |
Instruction set extensions | SSE4.2, AVX2, FMA, SHA, VNNI (256-bit), GNA 3.0, VAES (256-bit), vPro | SSE4.2, AVX2, FMA, SHA, VAES (256-bit), AVX-512, VNNI | SSE4.2, AVX2, FMA, SHA, VNNI (256-bit), GNA 3.0, VAES (256-bit), vPro | |
Virtualization | VT-x, VT-d, EPT | AMD-V, IOMMU, NPT | VT-x, VT-d, EPT | |
NPU | 3th generation (Meteor Lake/Arrow Lake) | No | No | |
NPU compute performance | 13 TOPS | – | – | |
Integrated GPU | Intel Graphics | AMD Radeon | UHD 770 | |
GPU architecture | Xe LPG (Alchemist) | RDNA 2 | Xe LP (Gen. 12) | |
GPU: shader count | 512 | 128 | 256 | |
GPU: TMU count | 16 | 8 | 16 | |
GPU: ROP count | 8 | 4 | 8 | |
Raytracing units | 4 | 2 | 2 | |
iGPU L2 cache | 4 MB | Unknown | Unknown | |
GPU frequency | 300–2000 MHz | 400–2200 MHz | 300–1600 MHz | |
Display outputs | TB4, DP 2.1 UHBR20, HDMI 2.1 FRL | DP 2.0, HDMI 2.1 | DP 1.4a, HDMI 2.1 | |
Max. resolution (and resresh rate), HDMI | 7680 × 4320 (60 Hz) | 3840 × 2160 px (60 Hz)? * | 7680 × 4320 (60 Hz) | |
Max. resolution (and resresh rate), DP | 7680 × 4320 (60 Hz) | 3840 × 2160 px (60 Hz)? * | 7680 × 4320 (60 Hz) | |
HW video encode | 8K AV1, HEVC, VP9 | HEVC, VP9 | HEVC, VP9 | |
HW video decode | 8K AV1, HEVC, VP9 | AV1, HEVC, VP9 | AV1, HEVC, VP9 |
* We do not have certainty on this parameter. AMD does not specify the maximum resolution and maximum refresh rate in publicly available materials. However, it is possible that it will be the same as for Ryzen 7000s, i.e. 3840 × 2160 px (60 Hz).
Intel Arrow Lake desktop CPUs have undergone a significant change on many levels. Aside from the new performance (P) and efficient (E) core architectures, they are now chiplet-based and have stopped using Hyper Threading, for example. At the same time, the power consumption is lower and the Core Ultra 7 265K CPU is often more power efficient compared to the competition. This even in games, which we haven’t seen before.
Gaming tests
We test performance in games in four resolutions with different graphics settings. To warm up, there is more or less a theoretical resolution of 1280 × 720 px. We had been tweaking graphics settings for this resolution for a long time. We finally decided to go for the lowest possible (Low, Lowest, Ultra Low, …) settings that a game allows.
One could argue that a processor does not calculate how many objects are drawn in such settings (so-called draw calls). However, with high detail at this very low resolution, there was not much difference in performance compared to FHD (which we also test). On the contrary, the GPU load was clearly higher, and this impractical setting should demonstrate the performance of a processor with the lowest possible participation of a graphics card.
At higher resolutions, high settings (for FHD and QHD) and highest (for UHD) are used. In Full HD it’s usually with Anti-Aliasing turned off, but overall, these are relatively practical settings that are commonly used.
The selection of games was made considering the diversity of genres, player popularity and processor performance requirements. For a complete list, see Chapters 7–16. A built-in benchmark is used when a game has one, otherwise we have created our own scenes, which we always repeat with each processor in the same way. We use OCAT to record fps, or the times of individual frames, from which fps are then calculated, and FLAT to analyze CSV. Both were developed by the author of articles (and videos) from GPUreport.cz. For the highest possible accuracy, all runs are repeated three times and the average values of average and minimum fps are drawn in the graphs. These multiple repetitions also apply to non-gaming tests.
Computing tests
Let’s start lightly with PCMark 10, which tests more than sixty sub-tasks in various applications as part of a complete set of “benchmarks for a modern office”. It then sorts them into fewer thematic categories and for the best possible overview we include the gained points from them in the graphs. Lighter test tasks are also represented by tests in a web browser – Speedometer and Octane. Other tests usually represent higher load or are aimed at advanced users.
We test the 3D rendering performance in Cinebench. In R20, where the results are more widespread, but mainly in R23. Rendering in this version takes longer with each processor, cycles of at least ten minutes. We also test 3D rendering in Blender, with the Cycles render in the BMW and Classroom projects. You can also compare the latter with the test results of graphics cards (contains the same number of tiles).
We test how processors perform in video editing in Adobe Premiere Pro and DaVinci Resolve Studio 17. We use a PugetBench plugin, which deals with all the tasks you may encounter when editing videos. We also use PugetBench services in Adobe After Effects, where the performance of creating graphic effects is tested. Some subtasks use GPU acceleration, but we never turn it off, as no one will do it in practice. Some things don’t even work without GPU acceleration, but on the contrary, it’s interesting to see that the performance in the tasks accelerated by the graphics card also varies as some operations are still serviced by the CPU.
We test video encoding under SVT-AV1, in HandBrake and benchmarks (x264 HD and HWBot x265). x264 HD benchmark works in 32-bit mode (we did not manage to run 64-bit consistently on W10 and in general on newer OS’s it may be unstable and show errors in video). In HandBrake we use the x264 processor encoder for AVC and x265 for HEVC. Detailed settings of individual profiles can be found in the corresponding chapter 25. In addition to video, we also encode audio, where all the details are also stated in the chapter of these tests. Gamers who record their gameplay on video can also have to do with the performance of processor encoders. Therefore, we also test the performance of “processor broadcasting” in two popular applications OBS Studio and Xsplit.
We also have two chapters dedicated to photo editing performance. Adobe has a separate one, where we test Photoshop via PugetBench. However, we do not use PugetBench in Lightroom, because it requires various OS modifications for stable operation, and overall we rather avoided it (due to the higher risk of complications) and create our own test scenes. Both are CPU intensive, whether it’s exporting RAW files to 16-bit TIFF with ProPhotoRGB color space or generating 1:1 thumbnails of 42 lossless CR2 photos.
However, we also have several alternative photo editing applications in which we test CPU performance. These include Affinity Photo, in which we use a built-in benchmark, or XnViewMP for batch photo editing or ZPS X. Of the truly modern ones, there are three Topaz Labz applications that use AI algorithms. DeNoise AI, Gigapixel AI and Sharpen AI. Topaz Labs often and happily compares its results with Adobe applications (Photoshop and Lightroom) and boasts of better results. So we’ll see, maybe we’ll get into it from the image point of view sometime. In processor tests, however, we are primarily focused on performance.
We test compression and decompression performance in WinRAR, 7-Zip and Aida64 (Zlib) benchmarks, decryption in TrueCrypt and Aida64, where in addition to AES there are also SHA3 tests. In Aida64, we also test FPU in the chapter of mathematical calculations. From this category you may also be interested in the results of Stockfish 13 and the number of chess combinations achieved per unit time. We perform many tests that can be included in the category of mathematics in SPECworkstation 3.1. It is a set of professional applications extending to various simulations, such as LAMMPS or NAMD, which are molecular simulators. A detailed description of the tests from SPECworkstation 3.1 can be found at spec.org. We do not test 7-zip, Blender and HandBrake from the list for redundancy, because we test performance in them separately in applications. A detailed listing of SPECWS results usually represents times or fps, but we graph “SPEC ratio”, which represents gained points—higher means better.
Processor settings…
We test processors in the default settings, without active PBO2 (AMD) or ABT (Intel) technologies, but naturally with active XMP 2.0.
… and app updates
The tests should also take into account that, over time, individual updates may affect performance comparisons. Some applications are used in portable versions, which are not updated or can be kept on a stable version, but this is not the case for some others. Typically, games update over time. On the other hand, even intentional obsolescence (and testing something out of date that already behaves differently) would not be entirely the way to go.
In short, just take into account that the accuracy of the results you are comparing decreases a bit over time. To make this analysis easier for you, we indicate when each processor was tested. You can find this in the dialog box, where there is information about the test date of each processor. This dialog box appears in interactive graphs, just hover the mouse cursor over any bar.
Intel Arrow Lake desktop CPUs have undergone a significant change on many levels. Aside from the new performance (P) and efficient (E) core architectures, they are now chiplet-based and have stopped using Hyper Threading, for example. At the same time, the power consumption is lower and the Core Ultra 7 265K CPU is often more power efficient compared to the competition. This even in games, which we haven’t seen before.
Methodology: how we measure power draw
Measuring CPU power consumption is relatively simple, much easier than with graphics cards. All power goes through one or two EPS cables. We also use two to increase the cross-section, which is suitable for high performance AMD processors up to sTR(X)4 or for Intel HEDT, and in fact almost for mainstream processors as well. We have Prova 15 current probes to measure current directly on the wires. This is a much more accurate and reliable way of measuring than relying on internal sensors.
The only limitation of our current probes may be when testing the most powerful processors. These already exceed the maximum range of 30 A, at which high accuracy is guaranteed. For most processors, the range is optimal (even for measuring a lower load, when the probes can be switched to a lower and more accurate range of 4 A), but we will test models with power consumption over 360 W on our own device, a prototype of which we have already built. Its measuring range will no longer be limiting, but for the time being we will be using the Prova probes in the near future.
The probes are properly set to zero and connected to a Keysight U1231A multimeter before each measurement. It records samples of current values during the tests via the IR-USB interface and writes them in a table at one-second intervals. We can then create bar graphs with power consumption patterns. But we always write average values in bar graphs. Measurements take place in various load modes. The lowest represents an idle Windows 10 desktop. This measurement takes place on a system that had been idle for quite some time.
Audio encoding (FLAC) represents a higher load, but processors use only one core or one thread for this. Higher loads, where more cores are involved, are games. We test power consumption in F1 2020, Shadow of the Tomb Raider and Total War Saga: Troy in 1920 × 1080 px. In this resolution, the power consumption is usually the highest or at least similar to that in lower or higher resolutions, where in most cases the CPU power draw rather decreases due to its lower utilization.
Power limits are disabled for both Intel and AMD processors, unlocked at the PL2/PPT level. This is also the default setting for most motherboards. This means that the “Tau” timeout after 56 seconds does not reduce power consumption and clock speeds even under higher load, and performance is stable. We considered whether or not to accept the lower-power settings. In the end, we won’t, on the grounds that the vast majority of users don’t do it either and thus the results and comparisons would be rather uninteresting. The solution would indeed be to test with and without power limits, but this is already impossible time-wise in the context of processor tests. However, we won’t ignore this issue and it will be given space in motherboard tests where it makes more sense to us.
We always use motherboards with extremely robust, efficient VRM, so that the losses on MOSFETs distort the measured results as little as possible and the test setups are powered by a high-end 1200 W BeQuiet! Dark Power Pro 12 power supply. It is strong enough to supply every processor, even with a fully loaded GeForce RTX 3080, and at the same time achieves above-standard efficiency even at lower load. For a complete overview of test setup components, see Chapter 5 of this article.
Intel Arrow Lake desktop CPUs have undergone a significant change on many levels. Aside from the new performance (P) and efficient (E) core architectures, they are now chiplet-based and have stopped using Hyper Threading, for example. At the same time, the power consumption is lower and the Core Ultra 7 265K CPU is often more power efficient compared to the competition. This even in games, which we haven’t seen before.
Methodology: temperature and clock speed tests
When choosing a cooler, we eventually opted for Noctua NH-U14S. It has a high performance and at the same time there is also the TR4-SP3 variant designed for Threadripper processors. It differs only by the base, the radiator is otherwise the same, so it will be possible to test and compare all processors under the same conditions. The fan on the NH-U14S cooler is set to a maximum speed of 1,585 rpm during all tests.
Measurements always take place on a bench-wall in a wind tunnel which simulates a computer case, with the difference that we have more control over it.
The measurements are always made on a bench-wall in a wind tunnel. This simulates a computer case, except that we have more control over it.
System cooling consists of four Noctua NF-S12A PWM fans, which are in an equilibrium ratio of two at the inlet and two at the outlet. Their speed is set at a fixed 535 rpm, which is a relatively practical speed that is not needed to be exceeded. In short, this should be the optimal configuration based on our tests of various system cooling settings.
It is also important to maintain the same air temperature around the processors. Of course, this also changes with regard to how much heat a particular processor produces, but at the inlet of the tunnel it must always be the same for accurate comparisons. In our air-conditioned test lab, it is currently in the range of 21–21.3 °C.
Maintaining a constant inlet temperature is necessary not only for a proper comparison of processor temperatures, but especially for unbiased performance comparisons. Trend of clock speed and especially single-core boost depends on the temperature. In the summer at higher temperatures, processors may be slower in living spaces than in the winter.
For Intel processors, we register the maximum core temperature for each test, usually of all cores. These maximum values are then averaged and the result is represented by the final value in the graph. From the outputs of single-threaded load, we only pick the registered values from active cores (these are usually two and alternate during the test). It’s a little different with AMD processors. They don’t have temperature sensors for every core. In order for the procedure to be as methodically as possible similar to that applied on Intel processors, the average temperature of all cores is defined by the highest value reported by the CPU Tdie sensor (average). For single-threaded load, however, we already use a CPU sensor (Tctl/Tdie), which usually reports a slightly higher value, which better corresponds to the hotspots of one or two cores. But these values as well as the values from all internal sensors must be taken with a grain of salt, the accuracy of the sensors varies across processors.
Clock speed evaluation is more accurate, each core has its own sensor even on AMD processors. Unlike temperatures, we plot average clock speed values during tests in graphs. We monitor the temperature and clock speed of the processor cores in the same tests, in which we also measure the power consumption. And thus, gradually from the lowest load level on the desktop of idle Windows 10, through audio encoding (single-threaded load), gaming load in three games (F1 2020, Shadow of the Tomb Raider and Total War Saga: Troy), to a 10-minute load in Cinebench R23 and the most demanding video encoding with the x264 encoder in HandBrake.
To record the temperatures and clock speed of the processor cores, we use HWiNFO, in which sampling is set to two seconds. With the exception of audio encoding, the graphs always show the averages of all processor cores in terms of temperatures and clock speed. During audio encoding, the values from the loaded core are given.
Intel Arrow Lake desktop CPUs have undergone a significant change on many levels. Aside from the new performance (P) and efficient (E) core architectures, they are now chiplet-based and have stopped using Hyper Threading, for example. At the same time, the power consumption is lower and the Core Ultra 7 265K CPU is often more power efficient compared to the competition. This even in games, which we haven’t seen before.
Test setup
Test configuration | |
CPU cooler | Noctua NH-U14S@12 V |
Thermal compound | Noctua NT-H2 |
Motherboard * | Acc. to processor: MSI MEG Z890 Ace, ASRock X870E Taichi, Gigabyte B650E Aorus Pro X USB4, ASRock B650E Taichi, MSI MEG X670E Ace, Asus ROG Strix Z790-E Gaming WiFi, MEG X570 Ace, MEG Z690 Unify, MAG Z690 Tomahawk WiFi DDR4, Z590 Ace, MSI MEG X570 Ace or MSI MEG Z490 Ace |
Memory (RAM) | Acc. to platform: z DDR5 G.Skill Trident Z5 Neo (2× 16 GB, 6000 MHz/CL30) a Kingston Fury Beast (2× 16 GB, 5200 MHz/CL40) a DDR4 Patriot Blackout, (4× 8 GB, 3600 MHz/CL18) |
Graphics card | MSI RTX 3080 Gaming X Trio w/o Resizable BAR |
SSD | 2× Patriot Viper VPN100 (512 GB + 2 TB) |
PSU | BeQuiet! Dark Power Pro 12 (1200 W) |
* We use the following BIOSes on motherboards. For the MSI MEG Z890 Ace we use v1.A21, for the ASrock X870E Taichi we use v3.10, for the B650E Aorus Pro X USB4 we use F4c, for the Asus ROG Strix Z790-E Gaming WiFi we use v0502, for the MSI MEG X670E Ace we use v1.10NPRP, for the MEG X570 Ace we use v1E, for the MEG Z690 Unify we use v10, for the MAG Z690 Tomahawk WiFi DDR4 we use v11, for the MEG Z590 Ace we use v1.14 and for the MEG Z490 Ace we use v17.
Note: The graphics drivers we use are Nvidia GeForce 466.77 and the Windows 10 OS build is 19045 (22H2) at the time of testing.
CPUs from other platforms are tested on the B650E Aorus Pro X USB4, Asus ROG Strix Z790-E Gaming WiFi, MSI MEG Z690 Unify, MAG Z490 Tomahawk WiFi DDR4, Z590 Ace and Z490 Ace, MEG Z690 Unify (all Intel), and MEG X570 Ace, MEG X670E Ace, ASRock X870E Taichi (AMD) motherboards.
On platforms supporting DDR5 memory, we use two different sets of modules. For more powerful processors with an “X” (AMD) or “K” (Intel) in the name, we use the faster G.Skill Trident Z5 Neo memory (2×16 GB, 6000 MHz/CL30). In the case of cheaper processors (without X or K at the end of the name), the slower Kingston Fury Beast modules (2×16 GB, 5200 MHz/CL40). But this is more or less just symbolic, the bandwidth is very high for both kits, it is not a bottleneck, and the difference in processor performance is very small, practically negligible, across the differently fast memory kits.
Intel Arrow Lake desktop CPUs have undergone a significant change on many levels. Aside from the new performance (P) and efficient (E) core architectures, they are now chiplet-based and have stopped using Hyper Threading, for example. At the same time, the power consumption is lower and the Core Ultra 7 265K CPU is often more power efficient compared to the competition. This even in games, which we haven’t seen before.
3DMark
We use 3DMark Professional for the tests and the following tests: Night Raid (DirectX 12), Fire Strike (DirectX 11) and Time Spy (DirectX 12). In the graphs you will find partial CPU scores, combined scores, but also graphics scores. You can find out to what extent the given processor limits the graphics card.
Intel Arrow Lake desktop CPUs have undergone a significant change on many levels. Aside from the new performance (P) and efficient (E) core architectures, they are now chiplet-based and have stopped using Hyper Threading, for example. At the same time, the power consumption is lower and the Core Ultra 7 265K CPU is often more power efficient compared to the competition. This even in games, which we haven’t seen before.
Test environment: resolution 1280 × 720 px; graphics settings preset Low; API DirectX 12; no extra settings; test scene: built-in benchmark.
Test environment: resolution 1920 × 1080 px; graphics settings preset Low; API DirectX 12; extra settings Anti-Aliasing: low; test scene: built-in benchmark.
Test environment: resolution 2560 × 1440 px; graphics settings preset High; API DirectX 12; no extra settings; test scene: built-in benchmark.
Test environment: resolution 3840 × 2160 px; graphics settings preset Ultra High; API DirectX 12; no extra settings; test scene: built-in benchmark.
Intel Arrow Lake desktop CPUs have undergone a significant change on many levels. Aside from the new performance (P) and efficient (E) core architectures, they are now chiplet-based and have stopped using Hyper Threading, for example. At the same time, the power consumption is lower and the Core Ultra 7 265K CPU is often more power efficient compared to the competition. This even in games, which we haven’t seen before.
Borderlands 3
Test environment: resolution 1280 × 720 px; graphics settings preset Very Low; API DirectX 12; no extra settings; test scene: built-in benchmark.
Test environment: resolution 1920 × 1080 px; graphics settings preset High; API DirectX 12; extra settings Anti-Aliasing: None; test scene: built-in benchmark.
Test environment: resolution 2560 × 1440 px; graphics settings preset High; API DirectX 12; no extra settings; test scene: built-in benchmark.
Test environment: resolution 3840 × 2160 px; graphics settings preset Ultra; API DirectX 12; no extra settings; test scene: built-in benchmark.
Intel Arrow Lake desktop CPUs have undergone a significant change on many levels. Aside from the new performance (P) and efficient (E) core architectures, they are now chiplet-based and have stopped using Hyper Threading, for example. At the same time, the power consumption is lower and the Core Ultra 7 265K CPU is often more power efficient compared to the competition. This even in games, which we haven’t seen before.
Counter-Strike: GO
Test environment: resolution 1280 × 720 px; lowest graphics settings and w/o Anti-Aliasing, API DirectX 9; Test platform script with Dust 2 map tour.
Test environment: resolution 1920 × 1080 px; high graphics settings and w/o Anti-Aliasingu, API DirectX 9; Test platform script with Dust 2 map tour.
Test environment: resolution 2560 × 1440 px; high graphics settings; 4× MSAA, API DirectX 9; Test platform script with Dust 2 map tour.
Test environment: resolution 3840 × 2160 px; very high graphics settings; 4× MSAA, API DirectX 9; Test platform script with Dust 2 map tour.
Intel Arrow Lake desktop CPUs have undergone a significant change on many levels. Aside from the new performance (P) and efficient (E) core architectures, they are now chiplet-based and have stopped using Hyper Threading, for example. At the same time, the power consumption is lower and the Core Ultra 7 265K CPU is often more power efficient compared to the competition. This even in games, which we haven’t seen before.
Cyberpunk 2077
Test environment: resolution 1280 × 720 px; graphics settings preset Low; API DirectX 12; no extra settings; test scene: custom (Little China).
Test environment: resolution 1920 × 1080 px; graphics settings preset High; API DirectX 12; no extra settings; test scene: custom (Little China).
Test environment: resolution 2560 × 1440 px; graphics settings preset High; API DirectX 12; no extra settings; test scene: custom (Little China).
Test environment: resolution 3840 × 2160 px; graphics settings preset Ultra; API DirectX 12; no extra settings; test scene: custom (Little China).
Intel Arrow Lake desktop CPUs have undergone a significant change on many levels. Aside from the new performance (P) and efficient (E) core architectures, they are now chiplet-based and have stopped using Hyper Threading, for example. At the same time, the power consumption is lower and the Core Ultra 7 265K CPU is often more power efficient compared to the competition. This even in games, which we haven’t seen before.
DOOM Eternal
Test environment: resolution 1280 × 720 px; graphics settings preset Low; API Vulkan; extra settings Present From Compute: off, Motion Blur: Low, Depth of Field Anti-Aliasing: off; test scene: custom.
Test environment: resolution 1920 × 1080 px; graphics settings preset High; API Vulkan; extra settings Present From Compute: on, Motion Blur: High, Depth of Field Anti-Aliasing: off; test scene: custom.
Test environment: resolution 2560 × 1440 px; graphics settings preset High; API Vulkan; extra settings Present From Compute: on, Motion Blur: High, Depth of Field Anti-Aliasing: on; test scene: custom.
Test environment: resolution 3840 × 2160 px; graphics settings preset Ultra Nightmare; API Vulkan; extra settings Present From Compute: on, Motion Blur: High, Depth of Field Anti-Aliasing: on; test scene: custom.
Intel Arrow Lake desktop CPUs have undergone a significant change on many levels. Aside from the new performance (P) and efficient (E) core architectures, they are now chiplet-based and have stopped using Hyper Threading, for example. At the same time, the power consumption is lower and the Core Ultra 7 265K CPU is often more power efficient compared to the competition. This even in games, which we haven’t seen before.
F1 2020
Test environment: resolution 1280 × 720 px; graphics settings preset Ultra Low; API DirectX 12; extra settings Anti-Aliasing: off, Anisotropic Filtering: off; test scene: built-in benchmark (Australia, Clear/Dry, Cycle).
Test environment: resolution 1920 × 1080 px; graphics settings preset High; API DirectX 12; extra settings Anti-Aliasing: off, Skidmarks Blending: off; test scene: built-in benchmark (Australia, Clear/Dry, Cycle).
Test environment: resolution 2560 × 1440 px; graphics settings preset High; API DirectX 12; extra settings Anti-Aliasing: TAA, Skidmarks Blending: off; test scene: built-in benchmark (Australia, Clear/Dry, Cycle).
Test environment: resolution 3840 × 2160 px; graphics settings preset Ultra High; API DirectX 12; extra settings Anti-Aliasing: TAA, Skidmarks Blending: off; test scene: built-in benchmark (Australia, Clear/Dry, Cycle).
Intel Arrow Lake desktop CPUs have undergone a significant change on many levels. Aside from the new performance (P) and efficient (E) core architectures, they are now chiplet-based and have stopped using Hyper Threading, for example. At the same time, the power consumption is lower and the Core Ultra 7 265K CPU is often more power efficient compared to the competition. This even in games, which we haven’t seen before.
Metro Exodus
Test environment: resolution 1280 × 720 px; graphics settings preset Low; API DirectX 12; no extra settings test scene: built-in benchmark.
Test environment: resolution 1920 × 1080 px; graphics settings preset High; API DirectX 12; no extra settings; test scene: built-in benchmark.
Test environment: resolution 2560 × 1440 px; graphics settings preset High; API DirectX 12; no extra settings; test scene: built-in benchmark.
Test environment: resolution 3840 × 2160 px; graphics settings preset Extreme; API DirectX 12; no extra settings; test scene: built-in benchmark.
Intel Arrow Lake desktop CPUs have undergone a significant change on many levels. Aside from the new performance (P) and efficient (E) core architectures, they are now chiplet-based and have stopped using Hyper Threading, for example. At the same time, the power consumption is lower and the Core Ultra 7 265K CPU is often more power efficient compared to the competition. This even in games, which we haven’t seen before.
Microsoft Flight Simulator
Please note: The performance in this game is often changing and improving due to continuous updates. We verify the consistency of results by re-testing the Ryzen 7 5900X processor before each measurement. In case of significant deviations, we discard the older results and start building the database from scratch. Due to the incompleteness of the MFS results, we do not use MFS to calculate the average gaming performance of processors.
Test environment: resolution 1280 × 720 px; graphics settings preset Low; API DirectX 11; extra settings Anti-Aliasing: off; test scene: custom (Paris-Charles de Gaulle, Air Traffic: AI, February 14, 9:00) autopilot: from 1000 m until hitting the terrain.
Test environment: resolution 1920 × 1080 px; graphics settings preset Low; API DirectX 11; extra settings Anti-Aliasing: off; test scene: custom (Paris-Charles de Gaulle, Air Traffic: AI, February 14, 9:00) autopilot: from 1000 m until hitting the terrain.
Test environment: resolution 2560 × 1440 px; graphics settings preset High; API DirectX 11; extra settings Anti-Aliasing: TAA; test scene: custom (Paris-Charles de Gaulle, Air Traffic: AI, February 14, 9:00) autopilot: from 1000 m until hitting the terrain.
Test environment: resolution 3840 × 2160 px; graphics settings preset Ultra; API DirectX 11; extra settings Anti-Aliasing: TAA; test scene: custom (Paris-Charles de Gaulle, Air Traffic: AI, February 14, 9:00) autopilot: from 1000 m until hitting the terrain.
Intel Arrow Lake desktop CPUs have undergone a significant change on many levels. Aside from the new performance (P) and efficient (E) core architectures, they are now chiplet-based and have stopped using Hyper Threading, for example. At the same time, the power consumption is lower and the Core Ultra 7 265K CPU is often more power efficient compared to the competition. This even in games, which we haven’t seen before.
Shadow of the Tomb Raider
Test environment: resolution 1280 × 720 px; graphics settings preset Lowest; API DirectX 12; extra settings Anti-Aliasing: off; test scene: built-in benchmark.
Test environment: resolution 1920 × 1080 px; graphics settings preset High; API DirectX 12; extra settings Anti-Aliasing: off; test scene: built-in benchmark.
Test environment: resolution 2560 × 1440 px; graphics settings preset High; API DirectX 12; extra settings Anti-Aliasing: TAA; test scene: built-in benchmark.
Test environment: resolution 3840 × 2160 px; graphics settings preset Highest; API DirectX 12; extra settings Anti-Aliasing: TAA; test scene: built-in benchmark.
Intel Arrow Lake desktop CPUs have undergone a significant change on many levels. Aside from the new performance (P) and efficient (E) core architectures, they are now chiplet-based and have stopped using Hyper Threading, for example. At the same time, the power consumption is lower and the Core Ultra 7 265K CPU is often more power efficient compared to the competition. This even in games, which we haven’t seen before.
Total War Saga: Troy
Test environment: resolution 1280 × 720 px; graphics settings preset Low; API DirectX 11; no extra settings; test scene: built-in benchmark.
Test environment: resolution 1920 × 1080 px; graphics settings preset High; API DirectX 11; no extra settings; test scene: built-in benchmark.
Test environment: resolution 2560 × 1440 px; graphics settings preset High; API DirectX 11; no extra settings; test scene: built-in benchmark.
strong>Test environment: resolution 3840 × 2160 px; graphics settings preset Ultra; API DirectX 11; no extra settings; test scene: built-in benchmark.
Intel Arrow Lake desktop CPUs have undergone a significant change on many levels. Aside from the new performance (P) and efficient (E) core architectures, they are now chiplet-based and have stopped using Hyper Threading, for example. At the same time, the power consumption is lower and the Core Ultra 7 265K CPU is often more power efficient compared to the competition. This even in games, which we haven’t seen before.
Overall gaming performance
To calculate average gaming performance, we normalized the Intel Core i7-11900K processor. The percentage differences of all other processors are based on this, with each of the games contributing an equal weight to the final result. To see exactly what the formula we use to arrive at each value looks like, see „New average CPU score measuring method“.
Intel Arrow Lake desktop CPUs have undergone a significant change on many levels. Aside from the new performance (P) and efficient (E) core architectures, they are now chiplet-based and have stopped using Hyper Threading, for example. At the same time, the power consumption is lower and the Core Ultra 7 265K CPU is often more power efficient compared to the competition. This even in games, which we haven’t seen before.
Gaming performance per euro
Intel Arrow Lake desktop CPUs have undergone a significant change on many levels. Aside from the new performance (P) and efficient (E) core architectures, they are now chiplet-based and have stopped using Hyper Threading, for example. At the same time, the power consumption is lower and the Core Ultra 7 265K CPU is often more power efficient compared to the competition. This even in games, which we haven’t seen before.
PCMark
Geekbench
Intel Arrow Lake desktop CPUs have undergone a significant change on many levels. Aside from the new performance (P) and efficient (E) core architectures, they are now chiplet-based and have stopped using Hyper Threading, for example. At the same time, the power consumption is lower and the Core Ultra 7 265K CPU is often more power efficient compared to the competition. This even in games, which we haven’t seen before.
Speedometer (2.0) and Octane (2.0)
Test environment: We’re using a portable version of Google Chrome (91.0.472.101) 64-bit so that real-time results are not affected by browser updates. GPU hardware acceleration is enabled as each user has in the default settings.
Note: The values in the graphs represent the average of the points obtained in the subtasks, which are grouped according to their nature into seven categories (Core language features, Memory and GC, Strings and arrays, Virtual machine and GC, Loading and Parsing, Bit and Math operations and Compiler and GC latency).
Intel Arrow Lake desktop CPUs have undergone a significant change on many levels. Aside from the new performance (P) and efficient (E) core architectures, they are now chiplet-based and have stopped using Hyper Threading, for example. At the same time, the power consumption is lower and the Core Ultra 7 265K CPU is often more power efficient compared to the competition. This even in games, which we haven’t seen before.
Cinebench R20
Cinebench R23
Blender@Cycles
Test environment: We use well-known projects BMW (510 tiles) and Classroom (2040 tiles) and renderer Cycles. Render settings are set to None, with which all the work falls on the CPU.
LuxRender (SPECworkstation 3.1)
Intel Arrow Lake desktop CPUs have undergone a significant change on many levels. Aside from the new performance (P) and efficient (E) core architectures, they are now chiplet-based and have stopped using Hyper Threading, for example. At the same time, the power consumption is lower and the Core Ultra 7 265K CPU is often more power efficient compared to the competition. This even in games, which we haven’t seen before.
Adobe Premiere Pro (PugetBench)
Test environment: set of PugetBench tests. App version of Adobe Premiere Pro is 15.2.
Intel Arrow Lake desktop CPUs have undergone a significant change on many levels. Aside from the new performance (P) and efficient (E) core architectures, they are now chiplet-based and have stopped using Hyper Threading, for example. At the same time, the power consumption is lower and the Core Ultra 7 265K CPU is often more power efficient compared to the competition. This even in games, which we haven’t seen before.
DaVinci Resolve Studio (PugetBench)
Test environment: set of PugetBench tests, test type: standard. We keep the version of the application (DaVinci Resolve Studio) at 19.0.0.69. Optimized for the neural engine (with support for the tensor cores of the GeForce RTX 3080). Exclusively in these tests, Nvidia 560.81 Studio graphics drivers are used.
Intel Arrow Lake desktop CPUs have undergone a significant change on many levels. Aside from the new performance (P) and efficient (E) core architectures, they are now chiplet-based and have stopped using Hyper Threading, for example. At the same time, the power consumption is lower and the Core Ultra 7 265K CPU is often more power efficient compared to the competition. This even in games, which we haven’t seen before.
Graphics effects: Adobe After Effects
Test environment: set of PugetBench tests. App version of Adobe After Effects is 18.2.1.
Intel Arrow Lake desktop CPUs have undergone a significant change on many levels. Aside from the new performance (P) and efficient (E) core architectures, they are now chiplet-based and have stopped using Hyper Threading, for example. At the same time, the power consumption is lower and the Core Ultra 7 265K CPU is often more power efficient compared to the competition. This even in games, which we haven’t seen before.
HandBrake
Test environment: For video conversion we’re using a 4K video LG Demo Snowboard with a 43,9 Mb/s bitrate. AVC (x264) and HEVC (x265) profiles are set for high quality and encoder profiles are “slow”. HandBrake version is 1.3.3 (2020061300).
x264 and x265 benchmarks
SVT-AV1
Test environment: We are encoding a short, publicly available sample park_joy_2160p50.y4m: uncompressed video 4096 × 2160 px, 8bit, 50 fps. Length is 500 frames with encoding quality set to 6 which makes the encoding still relatively slow. This test can make use of the AVX2 i AVX-512 instructions.
Version: SVT-AV1 Encoder Lib v0.8.7-61-g685afb2d via FFMpeg N-104429-g069f7831a2-20211026 (64bit)
Build from: https://github.com/BtbN/FFmpeg-Builds/releases
Command line: ffmpeg.exe -i “park_joy_2160p50.y4m” -c:v libsvtav1 -rc 0 -qp 55 -preset 6 -f null output.webm
Intel Arrow Lake desktop CPUs have undergone a significant change on many levels. Aside from the new performance (P) and efficient (E) core architectures, they are now chiplet-based and have stopped using Hyper Threading, for example. At the same time, the power consumption is lower and the Core Ultra 7 265K CPU is often more power efficient compared to the competition. This even in games, which we haven’t seen before.
Audio encoding
Test environment: Audio encoding is done using command line encoders, we measure the time it takes for the conversion to finish. The same 42-minute long 16-bit WAV file (stereo) with 44.1 kHz is always used (Love Over Gold by Dire Straits album rip in a single audio file).
Encoder settings are selected to achieve maximum or near maximum compression. The bitrate is relatively high, with the exception of lossless FLAC of about 200 kb/s.
Note: These tests measure single-thread performance.
FLAC: reference encoder 1.3.2, 64-bit build. Launch options: flac.exe -s -8 -m -e -p -f
MP3: encoder lame3.100.1, 64-bit build (Intel 19 Compiler) from RareWares. Launch options: lame.exe -S -V 0 -q 0
AAC: uses Apple QuickTime libraries, invoked through the application from the command line, QAAC 2.72, 64-bit build, Intel 19 Compiler (does not require installation of the whole Apple package). Launch options: qaac64.exe -V 100 -s -q 2
Opus: reference encoder 1.3.1, Launch options: opusenc.exe –comp 10 –quiet –vbr –bitrate 192
Intel Arrow Lake desktop CPUs have undergone a significant change on many levels. Aside from the new performance (P) and efficient (E) core architectures, they are now chiplet-based and have stopped using Hyper Threading, for example. At the same time, the power consumption is lower and the Core Ultra 7 265K CPU is often more power efficient compared to the competition. This even in games, which we haven’t seen before.
Broadcasting
Test environment: Applications OBS Studio and Xsplit. We’re using the built-in benchmark (scene Australia, Clear/Dry, Cycle) in F1 2020, in a resolution of 2560 × 1440 px and the same graphics settings, as with standard game performance tests. Thanks to this, we can measure the performance decrease if you record your gameplay with the x264 software encoder while playing. The output is 2560 × 1440 px at 60 fps.
Intel Arrow Lake desktop CPUs have undergone a significant change on many levels. Aside from the new performance (P) and efficient (E) core architectures, they are now chiplet-based and have stopped using Hyper Threading, for example. At the same time, the power consumption is lower and the Core Ultra 7 265K CPU is often more power efficient compared to the competition. This even in games, which we haven’t seen before.
Adobe Photoshop (PugetBench)
Test environment: set of PugetBench tests. App version of Adobe Photoshop is 22.4.2.
Adobe Lightroom Classic
Test environment: With the settings above, we export 42 uncompressed .CR2 (RAW Canon) photos with a size of 20 Mpx. Then we create 1:1 previews from them, which also represent one of the most processor intensive tasks in Lightroom. The version of Adobe Lightroom Classic is 10.3.
Intel Arrow Lake desktop CPUs have undergone a significant change on many levels. Aside from the new performance (P) and efficient (E) core architectures, they are now chiplet-based and have stopped using Hyper Threading, for example. At the same time, the power consumption is lower and the Core Ultra 7 265K CPU is often more power efficient compared to the competition. This even in games, which we haven’t seen before.
Affinity Photo (benchmark)
Test environment: built-in benchmark.
Topaz Labs AI apps
Topaz DeNoise AI, Gigapixel AI and Sharpen AI. These single-purpose applications are used for restoration of low-quality photos. Whether it is high noise (caused by higher ISO), raster level (typically after cropping) or when something needs extra sharpening. AI performance is always used.
Test environment: As part of batch editing, 42 photos with a lower resolution of 1920 × 1280 px are processed, with the settings from the images above. DeNoise AI is in version 3.1.2, Gigapixel in 5.5.2 and Sharpen AI in 3.1.2.
XnViewMP
Test environment: XnViewMP is finally a photo-editor for which you don’t have to pay. At the same time, it uses hardware very efficiently. In order to achieve more reasonable comparison times, we had to create an archive of up to 1024 photos, where we reduce the original resolution of 5472 × 3648 px to 1980 × 1280 px and filters with automatic contrast enhancement and noise reduction are also being applied during this process. We use 64-bit portable version 0.98.4.
Zoner Photo Studio X
Test environment: In Zoner Photo Studio X we convert 42 .CR2 (RAW Canon) photos to JPEG while keeping the original resolution (5472 × 3648 px) at the lowest possible compression, with the ZPS X profile ”high quality for archival”.
UIntel Arrow Lake desktop CPUs have undergone a significant change on many levels. Aside from the new performance (P) and efficient (E) core architectures, they are now chiplet-based and have stopped using Hyper Threading, for example. At the same time, the power consumption is lower and the Core Ultra 7 265K CPU is often more power efficient compared to the competition. This even in games, which we haven’t seen before.
WinRAR 6.01
7-Zip 19.00
Intel Arrow Lake desktop CPUs have undergone a significant change on many levels. Aside from the new performance (P) and efficient (E) core architectures, they are now chiplet-based and have stopped using Hyper Threading, for example. At the same time, the power consumption is lower and the Core Ultra 7 265K CPU is often more power efficient compared to the competition. This even in games, which we haven’t seen before.
TrueCrypt 7.1a
Aida64 (AES, SHA3)
Intel Arrow Lake desktop CPUs have undergone a significant change on many levels. Aside from the new performance (P) and efficient (E) core architectures, they are now chiplet-based and have stopped using Hyper Threading, for example. At the same time, the power consumption is lower and the Core Ultra 7 265K CPU is often more power efficient compared to the competition. This even in games, which we haven’t seen before.
Y-cruncher
Stockfish 13
Test environment: Host for the Stockfish 13 engine is a chess app Arena 2.0.1, build 2399.
Aida64, FPU tests
FSI (SPECworkstation 3.1)
Kirchhoff migration (SPECworkstation 3.1)
Python36 (SPECworkstation 3.1)
SRMP (SPECworkstation 3.1)
Octave (SPECworkstation 3.1)
FFTW (SPECworkstation 3.1)
Convolution (SPECworkstation 3.1)
CalculiX (SPECworkstation 3.1)
Intel Arrow Lake desktop CPUs have undergone a significant change on many levels. Aside from the new performance (P) and efficient (E) core architectures, they are now chiplet-based and have stopped using Hyper Threading, for example. At the same time, the power consumption is lower and the Core Ultra 7 265K CPU is often more power efficient compared to the competition. This even in games, which we haven’t seen before.
RodiniaLifeSci (SPECworkstation 3.1)
WPCcfd (SPECworkstation 3.1)
Poisson (SPECworkstation 3.1)
LAMMPS (SPECworkstation 3.1)
NAMD (SPECworkstation 3.1)
Intel Arrow Lake desktop CPUs have undergone a significant change on many levels. Aside from the new performance (P) and efficient (E) core architectures, they are now chiplet-based and have stopped using Hyper Threading, for example. At the same time, the power consumption is lower and the Core Ultra 7 265K CPU is often more power efficient compared to the competition. This even in games, which we haven’t seen before.
Memory tests…
… and cache tests (L1, L2, L3)
Intel Arrow Lake desktop CPUs have undergone a significant change on many levels. Aside from the new performance (P) and efficient (E) core architectures, they are now chiplet-based and have stopped using Hyper Threading, for example. At the same time, the power consumption is lower and the Core Ultra 7 265K CPU is often more power efficient compared to the competition. This even in games, which we haven’t seen before.
Processor power draw curve
Intel Arrow Lake desktop CPUs have undergone a significant change on many levels. Aside from the new performance (P) and efficient (E) core architectures, they are now chiplet-based and have stopped using Hyper Threading, for example. At the same time, the power consumption is lower and the Core Ultra 7 265K CPU is often more power efficient compared to the competition. This even in games, which we haven’t seen before.
Average processor power draw
Intel Arrow Lake desktop CPUs have undergone a significant change on many levels. Aside from the new performance (P) and efficient (E) core architectures, they are now chiplet-based and have stopped using Hyper Threading, for example. At the same time, the power consumption is lower and the Core Ultra 7 265K CPU is often more power efficient compared to the competition. This even in games, which we haven’t seen before.
Performance per watt
Intel Arrow Lake desktop CPUs have undergone a significant change on many levels. Aside from the new performance (P) and efficient (E) core architectures, they are now chiplet-based and have stopped using Hyper Threading, for example. At the same time, the power consumption is lower and the Core Ultra 7 265K CPU is often more power efficient compared to the competition. This even in games, which we haven’t seen before.
Achieved CPU clock speed
Intel Arrow Lake desktop CPUs have undergone a significant change on many levels. Aside from the new performance (P) and efficient (E) core architectures, they are now chiplet-based and have stopped using Hyper Threading, for example. At the same time, the power consumption is lower and the Core Ultra 7 265K CPU is often more power efficient compared to the competition. This even in games, which we haven’t seen before.
CPU temperature
Intel Arrow Lake desktop CPUs have undergone a significant change on many levels. Aside from the new performance (P) and efficient (E) core architectures, they are now chiplet-based and have stopped using Hyper Threading, for example. At the same time, the power consumption is lower and the Core Ultra 7 265K CPU is often more power efficient compared to the competition. This even in games, which we haven’t seen before.
Conclusion
The fundamental change is in the higher efficiency. The high power consumption, which has become a target of criticism of past generations of Intel processors, is reduced with Arrow Lake. That’s the case virtually across all load levels. For example, average efficiency in games is 33% higher in our tests with the Ultra 265K compared to the Core i7-14700K. Yet in neither case does the processor run up against its power limits.
However, the “gaming performance” is comparable and rather lower with the new processor, these are negligible differences in practice. You’ll feel the lower consumption more. This also comes in the form of lower temperatures, although these can still be categorised as high. Under high load, even with a relatively high-performance cooler (Noctua NH-U14S at maximum fan speed) we measured nearly 90°C.
In terms of compute performance, the Core Ultra 7 265K doesn’t bring improvements between generations that would be worthy of replacing the Core i7-14700K. Unless, that is, if such consideration is mainly due to modernization per se, where you are replacing the discontinued LGA 1700 platform with LGA 1851 and are interested in, for example, NPUs or new, better equipped iGPUs.
Purely in terms of CPU clock speed, we can more or less talk about stagnation, albeit with the higher efficiency of the new processors. What’s relatively higher is the increase in single-threaded performance, where the Core Ultra 7 265K has the highest percentage advantage(versus Ci7-14700K). Even though that’s at comparable power consumption, speed-wise it’s +6 to 7% in Arrow Lake’s favor. In doing so, the CU7 265K also responds to the trend of increasing ST performance, and if it doesn’t beat the Ryzen 9 9900X in this regard, this CPU at least catches up to AMD.
The biggest advantage of the Core Ultra 7 265K over competing solutions at a similar price point is its multi-threaded performance. That’s where the Core Ultra 7 265K is on a whole other level compared to the Ryzen 7 9700X, and it’s more than 70% faster. And the Intel processor outperforms even the Ryzen 9 9900X by 5–15%. But that’s at lower efficiency (and significantly higher power consumption), as it’s already pushing the upper edge of possibilities. Anyway, even with Hyper Threading technology completely removed, Intel (CU7 265K) has the upper hand in multi-threaded performance over AMD processors.Sure, it’s due to the significantly larger number of cores – 20 (CU7 265K) instead of 8 (R7 9700X), but that’s the point, that’s the competitive advantage.
The price/multi-threaded performance ratio is clearly better for the Core Ultra 7 265K processor. These reasons might also make it the “happy medium” for users looking for higher MT performance, but the buying price of the build is also an important consideration. Rather, unless the computer is downright expensive, this is only welcome. The Core Ultra 7 265K fits into this mosaic really well.
The performance differences in gaming are already blurring when it comes to comparing the CU7 265K to the R7 9700X, and you probably won’t notice any noticeable differences. Ironically, the biggest but still small difference (around 4% in favour of the Core Ultra 7) in average gaming performance was in UHD/2160p resolution, where the result is limited by the capabilities of the graphics card.At the other end of the spectrum – 720p – the difference is only around 1%.
In summary, the Intel Core Ultra 7 265K can be rated as a versatile processor suitable for all types of application scenarios, for compute tasks, for gaming, and even for single-threaded applications. Within its price range, it’s an attractive mix that is also more power-efficient on the new LGA 1851 platform than it used to be (on LGA 1700).
Smart buy!
English translation and edit by Jozef Dudáš
Intel Core Ultra 7 265K |
+ Very high multi-threaded performance |
+ As many as 20 cores |
+ Really high multi-threaded performance considering the price range... |
+ ... significantly higher than the competing Ryzen 7 9700X for similar money |
+ Attractive price/MT performance ratio |
+ Top-notch gaming performance |
+ ... and also top-notch single-threaded performance |
+ "Versatile" processor, fits every usage scenario |
+ Very high performance per clock (IPC) |
+ Modern 3 nm manufacturing process node |
+ DisplayPort 2.1 support... |
+ ... and Thunderbolt 4 |
- Relatively higher temperatures |
- Compared to 9000 Ryzens, lower efficiency under high load |
Approximate retail price: 394 EUR |
We would like to thank the Datacomp e-shop for their cooperation in providing the tested hardware
Special thanks also to Blackmagic Design (for DaVinci Resolve Studio license), Topaz Labs (for licenses to DeNoise AI, Gigapixel AI and Sharpen AI) and Zoner (for Photo Studio X license)
- Contents
- Intel Core Ultra 7 265K in detail
- Methodology: performance tests
- Methodology: how we measure power draw
- Methodology: temperature and clock speed tests
- Test setup
- 3DMark
- Assassin’s Creed: Valhalla
- Borderlands 3
- Counter-Strike: GO
- Cyberpunk 2077
- DOOM Eternal
- F1 2020
- Metro Exodus
- Microsoft Flight Simulator
- Shadow of the Tomb Raider
- Total War Saga: Troy
- Overall gaming performance
- Gaming performance per euro
- PCMark and Geekbench
- Web performance
- 3D rendering: Cinebench, Blender, ...
- Video 1/2: Adobe Premiere Pro
- Video 2/2: DaVinci Resolve Studio
- Graphics effects: Adobe After Effects
- Video encoding
- Audio encoding
- Broadcasting (OBS and Xsplit)
- Photos 1/2: Adobe Photoshop and Lightroom
- Photos 2/2: Affinity Photo, Topaz Labs AI Apps, ZPS X, ...
- (De)compression
- (De)encryption
- Numerical computing
- Simulations
- Memory and cache tests
- Processor power draw curve
- Average processor power draw
- Performance per watt
- Achieved CPU clock speed
- CPU temperature
- Conclusion