Methodology: temperature tests
The biggest hardware changes compared to non-Super cards concern the GeForce RTX 4070 Ti Super. What’s different is the GPU, the amount of GDDR6X memory or the width of the memory bus. We have the RTX 4070 Ti Super in one of the cheapest non-reference designs, the Ventus 3X, for analysis and it will be about “reputation repair” as well. MSI has tarnished it a bit in this line of graphics cards in the past, but now it’s a very attractive solution.
GeForce RTX 4070 Ti Super graphics cards are built on Nvidia’s AD103 core (instead of the AD104 in the RTX 4070 Ti) just like the RTX 4080. Compared to the latter, however, the RTX 4070 Ti Super has fewer active SM blocks (66 vs. 76), but they have the 16 GB of GDDR6X memory connected to a 256-bit bus in common. Only 12 GB of VRAM is installed on the RTX 4070 Ti (without the Super).
MSI RTX 4070 Ti Super Ventus 3X in detail
Ventus is the lowest range in which MSI makes the RTX 4070 Ti Super. In addition to the smallest cards with the 2X (White) OC designation, there are then also variants with three fans. One of them is the tested 3X (Ventus 3X) model without OC (there is also a model with officially higher GPU clock speeds) with reference clock speeds. The Ventus 3X is still an “MSRP card”, i.e. the RTX 4070 Ti Super at Nvidia’s suggested price, which MSI is sticking to. That’s why you’re reading this test now, in the first wave, the embargo on the results of non-MSRP models with higher prices ends a day later.
This makes the Ventus 3X one of the cheapest options overall with a three-fan cooler that has the potential for high cooling efficiency. And not just potential, but this cooler is, as you’ll see from the tests, really efficient, even though the Ventus range has a worse reputation from the past.
At 308mm, it’s a fairly long card, but shorter than most older RTX 4070 Ti models were. And the cooler on the RTX 4070 Ti Super Ventus 3X is notably thinner, but still robust enough to handle cooling a graphics card with this much power at a lower noise level. It’s definitely not a thin card, with around 51mm it still takes up 2.5 slots. However, compatibility with PCIe expansion cards is better here than with cards two centimetres taller.
The RTX 4070 Ti Super Ventus 3X is also relatively narrower, with 120mm of width it is more forgiving (than many other non-reference models) in terms of case compatibility as well. For narrower cards, or models that are shorter from slot to side panel, there is more potential for support in dual-chamber cases with vertically split interiors.
The backplate is only plastic and does not participate in the cooling of the card, it has primarily a protective function.
Its rear part, where the cooler extends over the PCB (which is again quite short, it is only 170 mm), is perforated. That’s to more efficiently dissipate heated air from the fins of the cooler.
And speaking of those cooler fins, they are cooled by three 95mm Torx (4.0) fans. There are ten blades per fan, and because of the smaller spacing, they are characterized by higher static pressure, which is naturally desirable. To achieve higher blade stiffness, the tips are joined in pairs. This arrangement should suppress vibration and thus minimize the occurrence of unpleasant tonal peaks.
The external power supply is implemented via a 12V-2×6 connector, which has shorter sense pins compared to the 12VHPWR connector. This is a kind of prevention against insufficient insertion (when the connector is not properly pushed in, the card will not turn on, because the sense pins are not in contact, that’s why they are shortened…).
At a total weight of 1080 grams, the RTX 4070 Ti Super Ventus 3X can be referred to as a “middleweight”.
MSI has seen fit to supply a PCI Express holder as part of the accessories with such parameters. This is the type that supports the graphics card longitudinally. For owners of older PSUs (than ATX 3.0), there is also an adapter from two 8-pin to 16-pin in the package.
The photo below illustrates a cross-section of the connector hollows. It seems to be a similar design (although the hollows will probably be a bit longer, which doesn’t hurt…) as the cables of the MSI MPG A850G. We have thermal images available for it and based on them, we can conclude that with a load corresponding to the RTX 4070 Ti Super, you don’t have to worry about the temperature in the slightest. Everything is designed with a very large margin even for systems with less favorable conditions (be it airflow or possibly higher ambient air temperature).
Please note: The article continues with following chapters.
The biggest hardware changes compared to non-Super cards concern the GeForce RTX 4070 Ti Super. What’s different is the GPU, the amount of GDDR6X memory or the width of the memory bus. We have the RTX 4070 Ti Super in one of the cheapest non-reference designs, the Ventus 3X, for analysis and it will be about “reputation repair” as well. MSI has tarnished it a bit in this line of graphics cards in the past, but now it’s a very attractive solution.
Parameters | MSI RTX 4070 Ti Super 16G Ventus 3X | |
Asus Dual RTX 4070 12G | ||
Architecture | Ada Lovelace | |
Die | AD103-275-A1 | |
Manufacturing node | 4 nm TSMC | |
Die size | 378,6 mm² | |
Transistor count | 45,9 bn. | |
Compute units | 66 | |
Shaders/CUDA cores | 8448 | |
Base Clock | 2340 MHz | |
Game Clock (AMD) | – | |
Boost Clock | 2610 MHz | |
RT units | 66 | |
AI/tensor cores | 264 | |
ROPs | 112 | |
TMUs | 264 | |
L2 Cache | 64 MB | |
Infinity Cache | – | |
Interface | PCIe 4.0 ×16 | |
Multi-GPU interconnect | – | |
Memory | 16 GB GDDR6X | |
Memory clock (effective) | 21.0 GHz | |
Memory bus | 256 bit | |
Memory bandwidth | 672.0 GB/s | |
Pixel fillrate | 292.3 Gpx/s | |
Texture fillrate | 689.0 Gtx/s | |
FLOPS (FP32) | 44.1 TFLOPS | |
FLOPS (FP64) | 689.0 GFLOPS | |
FLOPS (FP16) | 44.1 TFLOPS | |
AI/tensor TOPS (INT8) | 353 TOPS | |
AI/tensor FLOPS (FP16) | 142 TOPS | |
TDP | N/A | |
Power connectors | 1× 16-pin | |
Card lenght | 380 mm | |
Card slots used | 52 mm | |
Shader Model | 6.7 | |
DirectX/Feature Level | DX 12 Ultimate (12_2) | |
OpenGL | 4.6 | |
Vulkan | 1.3 | |
OpenCL | 3.0 | |
CUDA | 8.9 | |
Video encoder engine | NVEnc 8 | |
Encoding formats | HEVC, H.264, AV1 | |
Encoding resolution | 8K | |
Video decoder engine | NVDec 5 | |
Decoding formats | HEVC, H.264, VP9, AV1 | |
Decoding resolution | 8K | |
Max. Monitor resolution | 7680 × 4320 px | |
HDMI | 1× (2.1) | |
DisplayPort | 3× (1.4a) | |
USB-C | – | |
MSRP | 889 eur/21 999 Kč |
The biggest hardware changes compared to non-Super cards concern the GeForce RTX 4070 Ti Super. What’s different is the GPU, the amount of GDDR6X memory or the width of the memory bus. We have the RTX 4070 Ti Super in one of the cheapest non-reference designs, the Ventus 3X, for analysis and it will be about “reputation repair” as well. MSI has tarnished it a bit in this line of graphics cards in the past, but now it’s a very attractive solution.
Gaming tests
The largest sample of tests is from games. This is quite natural given that GeForce and Radeons, i.e. cards primarily intended for gaming use, will mostly be tested.
We chose the test games primarily to ensure the balance between the titles better optimized for the GPU of one manufacturer (AMD) or the other one (Nvidia). But we also took into account the popularity of the titles so that you could find your own results in the charts. Emphasis was also placed on genre diversity. Games such as RTS, FPS, TPS, car racing as well as a flight simulator, traditional RPG and sports games are represented by the most played football game. You can find a list of test games in the library of chapters (9–32), with each game having its own chapter, sometimes even two (chapters) for the best possible clarity, but this has its good reason, which we will share with you in the following text.
Before we start the gaming tests, each graphics card will pass the tests in 3D Mark to warm up to operating temperature. That’s good synthetics to start with.
We’re testing performance in games across three resolutions with an aspect ratio of 16:9 – FHD (1920 × 1080 px), QHD (2560 × 1440 px) and UHD (3840 × 2160 px) and always with the highest graphic settings, which can be set the same on all current GeForce and Radeon graphics cards. We turned off proprietary settings for the objectivity of the conclusions, and the settings with ray-tracing graphics are tested separately, as lower class GPUs do not support them. You will find their results in the complementary chapters. In addition to native ray-tracing, also after deploying Nvidia DLSS (2.0) and AMD FidelityFX CAS.
If the game has a built-in benchmark, we use that one (the only exception is Forza Horizon 4, where due to its instability – it used to crash here and there – we drive on our track), in other cases the measurements take place on the games’ own scenes. From those we capture the times of consecutive frames in tables (CSV) via OCAT, which FLAT interprets into intelligible fps speech. Both of these applications are from the workshop of colleagues from the gpureport.cz magazine. In addition to the average frame rate, we also write the minimum in the graphs. That contributes significantly to the overall gaming experience. For the highest possible accuracy, all measurements are repeated three times and the final results form their average value.
Computational tests
Testing the graphics card comprehensively, even in terms of computing power, is more difficult than drawing conclusions from the gaming environment. Just because such tests are usually associated with expensive software that you don’t just buy for the editorial office. On the other hand, we’ve found ways to bring the available computing performance to you. On the one hand, thanks to well-built benchmarks, there are also some freely available and at the same time relevant applications, and thirdly, we have invested something in the paid ones.
The tests begin with ComputeBench, which computes various simulations (including game graphics). Then we move on to the popular SPECviewperf benchmark (2020), which integrates partial operations from popular 2D and 3D applications, including 3Ds max and SolidWorks. Details on this test package can be found at spec.org. From the same team also comes SPECworkstation 3, where GPU acceleration is in the Caffe and Folding@Home tests. You can also find the results of the LuxMark 3.1 3D render in the graphs, and the remarkable GPGPU theoretical test also includes AIDA64 with FLOPS, IOPS and memory speed measurements.
For obvious reasons, 3D rendering makes the largest portion of the tests. This is also the case, for example, in the Blender practical tests (2.91). In addition to Cycles, we will also test the cards in Eevee and radeon ProRender renderers (let AMD have a related test, as most are optimized for Nvidia cards with proprietary CUDA and OptiX frameworks). Of course, an add-on for V-ray would also be interesting, but at the moment the editorial office can’t afford it, we may manage to get a “press” license in time, though, we’ll see. We want to expand application tests in the future. Definitely with some advanced AI testing (we haven’t come up with a reasonable way yet), including noise reduction (there would be some ideas already, but we haven’t incorporated those due to time constraints).
Graphics cards can also be tested well in photo editing. To get an idea of the performance in the popular Photoshop, we’re using a script in PugetBench, which simulates real work with various filters. Among them are those that use GPU acceleration. A comprehensive benchmark suggesting the performance of raster and vector graphics is then also used in alternative Affinity Photo. In Lightroom, there are remarkable color corrections (Enhance Details) of raw uncompressed photos. We apply these in batches to a 1 GB archive. All of these tasks can be accelerated by both GeForce and Radeon.
From another perspective, there are decryption tests in Hashcat with a selection of AES, MD5, NTLMv2, SHA1, SHA2-256/512 and WPA-EAPOL-PBKDF2 ciphers. Finally, in the OBS and XSplit broadcast applications, we measure how much the game performance will be reduced while recording. It is no longer provided by shaders, but by coders (AMD VCE and Nvidia Nvenc). These tests show how much spare performance each card has for typical online streaming.
There are, of course, more hardware acceleration options, typically for video editing and conversion. However, this is purely in the hands of encoders, which are always the same within one generation of cards from one manufacturer, so there is no point in testing them on every graphics card. It is different across generations and tests of this type will sooner or later appear. Just fine-tuning the metric is left, where the output will always have the same bitrate and pixel match. This is important for objective comparisons, because the encoder of one company/card may be faster in a particular profile with the same settings, but at the expense of the lower quality that another encoder has (but may not have, it’s just an example).
New: As of November 18, 2022, we are testing all graphics cards only in Resizable BAR active mode. There are three reasons why we will not continue with measurements without ReBAR.
The main reason is that new motherboards starting with Intel Z790 and AMD X670(E) chipset models already have it enabled, which wasn’t the case before, and the PCIe settings required ReBAR to be enabled manually. So those who don’t turn it off will be running with ReBAR active, which is a good thing from a gaming perspective where it adds performance. This is perhaps to some extent because Intel graphics cards without ReBAR don’t seem to behave correctly, and there will probably be more and more graphics cards that count on it in the future. You already know the number two reason for ReBAR-only tests.
Finally, it is also true that testing all tests twice (with and without ReBAR) with triple repeatability is extremely time consuming. However, it is still true what we have argued many times – a platform with ReBAR is less stable when it comes to measurement results. Over time, some things may change in the debugging process (from driver to driver) and may not “make sense” when compared to each other. So when you see somewhere that in other tests a slower card outperforms a more powerful one in some particular case, remember these words.
The disadvantage of measurements with active ReBAR is, in short, that all comparison tests may not always be perfectly consistent. And it is possible that there will continue to be cases where ReBAR reduces performance rather than adding to it. These are things to be reckoned with when studying results. This applies not only to our tests, but to the tests of all the others who do not retest all the older models in comparison with every new graphics card tested.
The biggest hardware changes compared to non-Super cards concern the GeForce RTX 4070 Ti Super. What’s different is the GPU, the amount of GDDR6X memory or the width of the memory bus. We have the RTX 4070 Ti Super in one of the cheapest non-reference designs, the Ventus 3X, for analysis and it will be about “reputation repair” as well. MSI has tarnished it a bit in this line of graphics cards in the past, but now it’s a very attractive solution.
Methodology: how we measure power draw
We have been tuning the method of measuring power draw for quite a long time and we will also be tuning it for some time. But we already have gimmicks that we can work with happily.
To get the exact value of the total power draw of the graphics card, it is necessary to map the internal power draw on the PCI Express slot and the external one on the additional power supply. For the analysis of the PCIe slot, it was necessary to construct an in-between card on which the power draw measurement takes place. Its basis is resistors calibrated to the exact value (0.1 Ω) and according to the amount of their voltage drop we can calculate the current. We then substitute it into the formula for the corresponding value of the output voltage ~ 12 V and ~ 3.3 V. The voltage drop is so low that it doesn’t make the VRM of the graphics card unstable and the output is still more than 12/3.3 V.
We are also working on a similar device for external power supply. However, significantly higher currents are achieved there, longer cabling and more passages between connectors are necessary, which means that the voltage drop will have to be read on an even smaller resistance of 0.01 Ω, the current state (with 0.1 Ω) is unstable for now. Until we fine-tune it, we will use Prova 15 current clamp for cable measurements, which also measures with good accuracy, they just have a range of up to 30 A. But that is also enough for the OC version of the RTX 3090 Gaming X Trio. If a card is over the range, it is always possible to split the consumption measurement (first into one half and then into the other half of the 12 V conductors).
And why bother with such devices at all when Nvidia has a PCAT power draw analyzer? For complete control over the measurements. While our devices are transparent, the Nvidia’s tool uses the processor that can (but of course does not have to) affect the measurements. After testing the AMD graphics card on the Nvidia’s tool, we probably wouldn’t sleep well.
To read and record measurements, we use a properly calibrated multimeter Keysight U1231A, which exports samples to XLS. From it we obtain the average value and by substituting into the formula with the exact value of the subcircuit output voltages we obtain the data for the graphs.
We will analyze the line graphs with the waveforms for each part of the power supply separately. Although the 3.3 V value is usually negligible, it needs to be monitored. It is difficult to say what exactly this subcircuit powers, but usually the consumption on it is constant and when it changes only with regard to whether a static or dynamic image is rendered. We measure consumption in two sort of demanding games (F1 2020 and Shadow of the Tomb Raider) and one less demanding one (CS:GO) with the highest graphic details preset and UHD resolution (3840 × 2560 px). Then in 3D rendering in Blender using the Cycles renderer on the famous Classroom scene. However, in addition to high-load tests, it’s important to know your web browser consumption (which, in our case, is accelerated Google Chrome), where we also spend a lot of time watching videos or browsing the web. The usual average load of this type is represented by the FishIE Tank (HTML5) website with 20 fish and the web video in our power draw tests is represented by a sample with the VP9 codec, data rate of 17.4 mb/s and 60 fps. In contrast, we also test offline video consumption, in VLC player on a 45 HEVC sample (45.7 mb/s, 50 fps). Finally, we also record the power draw of the graphics card on the desktop of idle Windows 10 with one or two active UHD@60 Hz monitors.
The biggest hardware changes compared to non-Super cards concern the GeForce RTX 4070 Ti Super. What’s different is the GPU, the amount of GDDR6X memory or the width of the memory bus. We have the RTX 4070 Ti Super in one of the cheapest non-reference designs, the Ventus 3X, for analysis and it will be about “reputation repair” as well. MSI has tarnished it a bit in this line of graphics cards in the past, but now it’s a very attractive solution.
Noise measurement…
Noise, as well as other operating characteristics, which we will focus on, we’re measuring in the same modes as consumption, so that the individual values overlap nicely. In addition to the level of noise produced, we also record the frequency response of the sound, the course of the GPU clock speed and its temperature.
In this part of the methodology description, we will present something about the method of noise measurement. We use a Reed R8080 sound level meter, which we continuously calibrate with a calibrated Voltcraft SLC-100 digital sound level meter. A small addition to the sound level meter is a parabola-shaped collar, which has two functions. Increases the sensitivity to distinguish the sound produced even at very low speeds. It is thus possible to better compare even very quiet cards with the largest possible ratio difference. Otherwise (without this adjustment) it could simply happen that we measured the same noise level across several graphics cards, even though it would actually be a little different. This parabolic shield also makes sense because, from the outer convex side (from the back), it reflects all the parasitic sounds that everyone who really aims for accuracy of the measurements struggles with during the test. These are various cracks of the body or objects in the room during normal human activity.
To ensure the same conditions when measuring the noise level (and later also the sound), we use acoustic panels with a foam surface around the bench-wall. This is so that the sound is always reflected to the sound level meter sensor in the same way, regardless of the current situation of the objects in the test room. These panels are from three sides (top, right and left) and their purpose is to soundproof the space in which we measure the noise of graphics cards. Soundproofing means preventing different reflections of sound and oscillations of waves between flat walls. Don’t confuse it with sound-absorbing, we’ve had that solved well in the test lab for a long time.
During the measurements, the sound level meter sensor is always placed on a tripod at the same angle and at the same distance (35 cm) from the PCI Express slot in which the graphics card is installed. Of course, it’s always closer to the card itself, depending on its depth. The indicated reference point and the sensor angles are fixed. In addition to the “aerodynamic noise” of the coolers, we also measure the noise level of whining coils. Then we stop the fans for a moment. And for the sake of completeness, it should be added that during sound measurements, we also switch off the power supply fan as well as the CPU cooler fan. Thus, purely the graphics card is always measured without any distortion by other components.
… and the sound frequency response
From the same place, we also measure the frequency of the sound produced. One thing is the noise level (or sound pressure level in decibels) and the other thing is its frequency response.
According to the data on the noise level, you can quickly find out whether the graphics card is quieter or noisier, or where it is on the scale, but it is still a mix of different frequencies. Thus, it does not say whether the sound produced is more booming (with a lower frequency) or squeaking (with a high frequency). The same 35 dBA can be pleasant but also unpleasant for you under certain circumstances – it depends on each individual how they perceive different frequencies. For this reason, we will also measure the frequency response of the sound graphics card in addition to the noise level, via the TrueRTA application. The results will be interpreted in the form of a spectrograph with a resolution of 1/24 octave and for better comparison with other graphics cards we will include the dominant frequency of lower (20–200 Hz), medium (201–2,000 Hz) and higher (2,001–20,000 Hz) sound spectrum into standard bar graphs. For measurements, we’re using a calibrated miniDSP UMIK-1 microphone, which accurately copies the position of the sound level meter, but also has a collar, even with the same focal length.
At the end of this chapter, it should be noted that measurements of noise and frequency response of sound will be performed on most cards only in load tests, as out of load and at lower load (including video decoding) operation is usually passive with fans turned off. On the other hand, we must also be prepared for exceptions with active operation in idle or graphics cards with dual BIOS setup, from which the more powerful one never turns off the fans and they run at least at minimum speed. Finally, as with measuring the noise level in one of the tests, we also record the frequency response of whining coils. But don’t expect any dramatic differences here. It will usually be one frequency, and the goal is rather to detect any potential anomalies. The sound of the whining coils is of course variable, depending on the scene, but we always measure in the same scene (in CS:GO@1080p).
The biggest hardware changes compared to non-Super cards concern the GeForce RTX 4070 Ti Super. What’s different is the GPU, the amount of GDDR6X memory or the width of the memory bus. We have the RTX 4070 Ti Super in one of the cheapest non-reference designs, the Ventus 3X, for analysis and it will be about “reputation repair” as well. MSI has tarnished it a bit in this line of graphics cards in the past, but now it’s a very attractive solution.
Methodology: temperature tests
We’re also bringing you temperature tests. You are at HWCooling after all. However, in order to make it sensible at all to monitor temperatures on critical components not only of the graphics card, but anything in the computer, it is important to simulate a real computer case environment with healthy air circulation. The overall behavior of the graphics card as such then follows from this. In many cases, an open bench-table is inappropriate and results can be distorted. Therefore, during all, not only heat tests, but also measurement of consumption or course of graphics core frequencies, we use a wind tunnel with equilibrium flow.
Two Noctua NF-S12A fans are at the inlet and the same number is on the exhaust. When testing various system cooling configurations, this proved to be the most effective solution. The fans are always set to 5 V and the speed corresponds to approx. 550 rpm. The stability of the inlet air is properly controlled during the tests, the temperature being between 21 and 21.3 °C at a humidity of ±40 %.
We read the temperature from the internal sensors via GPU-Z. This small, single-purpose application also allows you to record samples from sensors in a table. From the table, it is then easy to create line graphs with waveforms or the average value into bar graphs. We will not use the thermal camera very much here, as most graphics cards have a backplate, which makes it impossible to measure the PCB heating. The key for the heating graphs will be the temperature reading by internal sensors, according to which, after all, the GPU frequency control also takes place. It will always be the heating of the graphics core, and if the sensors are also on VRAM and VRM, we will extract these values into the article as well.
The biggest hardware changes compared to non-Super cards concern the GeForce RTX 4070 Ti Super. What’s different is the GPU, the amount of GDDR6X memory or the width of the memory bus. We have the RTX 4070 Ti Super in one of the cheapest non-reference designs, the Ventus 3X, for analysis and it will be about “reputation repair” as well. MSI has tarnished it a bit in this line of graphics cards in the past, but now it’s a very attractive solution.
Testovacia zostava
Test configuration | |
Processor | AMD Ryzen 9 5900X |
CPU Cooler | Noctua NH-U14S@12 V s NT-H2 |
Motherboard | MSI MEG X570 Ace |
Memory (RAM) | Patriot Blackout, 4× 8 GB, 3600 MHz/CL18 |
SSD | 2× Patriot Viper VPN100 (512 GB + 2 TB) |
PSU | BeQuiet! Dark Power Pro 12 (1200 W) |
Note: Nvidia GeForce 551.15 Game Ready graphics drivers are used at the time of testing, Windows 10 Enterprise OS build is 19043.
The biggest hardware changes compared to non-Super cards concern the GeForce RTX 4070 Ti Super. What’s different is the GPU, the amount of GDDR6X memory or the width of the memory bus. We have the RTX 4070 Ti Super in one of the cheapest non-reference designs, the Ventus 3X, for analysis and it will be about “reputation repair” as well. MSI has tarnished it a bit in this line of graphics cards in the past, but now it’s a very attractive solution.
3DMark
For the tests we’re using 3DMark Professional and the Night Raid (DirectX12) is suitable for comparing weaker GPUs, for more powerful ones there is Fire Strike (DirectX11) and Time Spy (DirectX12).
The biggest hardware changes compared to non-Super cards concern the GeForce RTX 4070 Ti Super. What’s different is the GPU, the amount of GDDR6X memory or the width of the memory bus. We have the RTX 4070 Ti Super in one of the cheapest non-reference designs, the Ventus 3X, for analysis and it will be about “reputation repair” as well. MSI has tarnished it a bit in this line of graphics cards in the past, but now it’s a very attractive solution.
Age of Empires II: DE
Test platform benchmark, API DirectX 11; graphics settings preset Ultra; no extra settings.
The biggest hardware changes compared to non-Super cards concern the GeForce RTX 4070 Ti Super. What’s different is the GPU, the amount of GDDR6X memory or the width of the memory bus. We have the RTX 4070 Ti Super in one of the cheapest non-reference designs, the Ventus 3X, for analysis and it will be about “reputation repair” as well. MSI has tarnished it a bit in this line of graphics cards in the past, but now it’s a very attractive solution.
Assassin’s Creed: Valhalla
Test platform benchmark; API DirectX 12; graphics settings preset Ultra High; no extra settings.
The biggest hardware changes compared to non-Super cards concern the GeForce RTX 4070 Ti Super. What’s different is the GPU, the amount of GDDR6X memory or the width of the memory bus. We have the RTX 4070 Ti Super in one of the cheapest non-reference designs, the Ventus 3X, for analysis and it will be about “reputation repair” as well. MSI has tarnished it a bit in this line of graphics cards in the past, but now it’s a very attractive solution.
Battlefield V
Test platform custom scene (War stories/Under no flag); API DirectX 12, graphics settings preset Ultra; TAA high; no extra settings.
The biggest hardware changes compared to non-Super cards concern the GeForce RTX 4070 Ti Super. What’s different is the GPU, the amount of GDDR6X memory or the width of the memory bus. We have the RTX 4070 Ti Super in one of the cheapest non-reference designs, the Ventus 3X, for analysis and it will be about “reputation repair” as well. MSI has tarnished it a bit in this line of graphics cards in the past, but now it’s a very attractive solution.
Battlefield V with DXR
Test platform custom scene (War stories/Under no flag); API DirectX 12, graphics settings preset Ultra; TAA high; extra settings DXR.
Note: The game also supports DLSS, but as it’s an older title and there are many tests, we will not address it in standard tests. However, measurements on request are possible if you ask for it.
The biggest hardware changes compared to non-Super cards concern the GeForce RTX 4070 Ti Super. What’s different is the GPU, the amount of GDDR6X memory or the width of the memory bus. We have the RTX 4070 Ti Super in one of the cheapest non-reference designs, the Ventus 3X, for analysis and it will be about “reputation repair” as well. MSI has tarnished it a bit in this line of graphics cards in the past, but now it’s a very attractive solution.
Borderlands 3
Test platform benchmark; API DirectX 12, graphics settings preset Ultra; TAA; no extra settings.
The biggest hardware changes compared to non-Super cards concern the GeForce RTX 4070 Ti Super. What’s different is the GPU, the amount of GDDR6X memory or the width of the memory bus. We have the RTX 4070 Ti Super in one of the cheapest non-reference designs, the Ventus 3X, for analysis and it will be about “reputation repair” as well. MSI has tarnished it a bit in this line of graphics cards in the past, but now it’s a very attractive solution.
Control
Test platform custom scene (chapter Polaris); API DirectX 11, graphics settings preset High; no extra settings.
The biggest hardware changes compared to non-Super cards concern the GeForce RTX 4070 Ti Super. What’s different is the GPU, the amount of GDDR6X memory or the width of the memory bus. We have the RTX 4070 Ti Super in one of the cheapest non-reference designs, the Ventus 3X, for analysis and it will be about “reputation repair” as well. MSI has tarnished it a bit in this line of graphics cards in the past, but now it’s a very attractive solution.
Control with DXR and DLSS
Test platform custom scene (chapter Polaris); API DirectX 12, graphics settings preset High; extra settings DXR.
DXR (native)
DXR with DLSS (performance)
The biggest hardware changes compared to non-Super cards concern the GeForce RTX 4070 Ti Super. What’s different is the GPU, the amount of GDDR6X memory or the width of the memory bus. We have the RTX 4070 Ti Super in one of the cheapest non-reference designs, the Ventus 3X, for analysis and it will be about “reputation repair” as well. MSI has tarnished it a bit in this line of graphics cards in the past, but now it’s a very attractive solution.
Counter-Strike: GO
Test platform benchmark (Dust 2 map tour); API DirectX 9, graphics settings preset High; 4× MSAA; no extra settings.
The biggest hardware changes compared to non-Super cards concern the GeForce RTX 4070 Ti Super. What’s different is the GPU, the amount of GDDR6X memory or the width of the memory bus. We have the RTX 4070 Ti Super in one of the cheapest non-reference designs, the Ventus 3X, for analysis and it will be about “reputation repair” as well. MSI has tarnished it a bit in this line of graphics cards in the past, but now it’s a very attractive solution.
Cyberpunk 2077
Test platform custom scene (Little China); API DirectX 12, graphics settings preset Ultra; no extra settings.
The biggest hardware changes compared to non-Super cards concern the GeForce RTX 4070 Ti Super. What’s different is the GPU, the amount of GDDR6X memory or the width of the memory bus. We have the RTX 4070 Ti Super in one of the cheapest non-reference designs, the Ventus 3X, for analysis and it will be about “reputation repair” as well. MSI has tarnished it a bit in this line of graphics cards in the past, but now it’s a very attractive solution.
Cyberpunk 2077 with DLSS
Test platform custom scene (Little China); API DirectX 12, graphics settings preset Ultra; extra settings DLSS (performance).
DLSS (performance)
The biggest hardware changes compared to non-Super cards concern the GeForce RTX 4070 Ti Super. What’s different is the GPU, the amount of GDDR6X memory or the width of the memory bus. We have the RTX 4070 Ti Super in one of the cheapest non-reference designs, the Ventus 3X, for analysis and it will be about “reputation repair” as well. MSI has tarnished it a bit in this line of graphics cards in the past, but now it’s a very attractive solution.
Cyberpunk 2077 with DXR
Test platform custom scene (Little China); API DirectX 12, graphics settings preset Ultra; extra settings Ray Tracing on (Ultra).
DXR
DXR with DLSS (performance)
The biggest hardware changes compared to non-Super cards concern the GeForce RTX 4070 Ti Super. What’s different is the GPU, the amount of GDDR6X memory or the width of the memory bus. We have the RTX 4070 Ti Super in one of the cheapest non-reference designs, the Ventus 3X, for analysis and it will be about “reputation repair” as well. MSI has tarnished it a bit in this line of graphics cards in the past, but now it’s a very attractive solution.
DOOM Eternal
Test platform custom scene; API Vulkan, graphics settings preset Ultra Nightmare; no extra settings.
The biggest hardware changes compared to non-Super cards concern the GeForce RTX 4070 Ti Super. What’s different is the GPU, the amount of GDDR6X memory or the width of the memory bus. We have the RTX 4070 Ti Super in one of the cheapest non-reference designs, the Ventus 3X, for analysis and it will be about “reputation repair” as well. MSI has tarnished it a bit in this line of graphics cards in the past, but now it’s a very attractive solution.
F1 2020
Test platform benchmark (Australia, Clear/Dry, Cycle); API DirectX 12, graphics settings preset Ultra High; TAA; extra settings Skidmarks blending off*.
*on GeForce graphics cards, the Skidmarks blending option is disabled. This option is missing on AMD graphics cards. However, the overall quality of Skidmarks is otherwise set to High on both GeForce and AMD.
Note: The game also supports DLSS 2.0 and FidelityFX for upscaling and sharpening, but due to the relatively low hardware requirements in the native settings, we will not address them in standard tests. However, measurements on request are possible if you ask for it.
The biggest hardware changes compared to non-Super cards concern the GeForce RTX 4070 Ti Super. What’s different is the GPU, the amount of GDDR6X memory or the width of the memory bus. We have the RTX 4070 Ti Super in one of the cheapest non-reference designs, the Ventus 3X, for analysis and it will be about “reputation repair” as well. MSI has tarnished it a bit in this line of graphics cards in the past, but now it’s a very attractive solution.
FIFA 21
Test platform custom scene (Autumn/Fall, Overcast, 9pm, Old Trafford); API DirectX 12, graphics settings preset Ultra; no extra settings.
The biggest hardware changes compared to non-Super cards concern the GeForce RTX 4070 Ti Super. What’s different is the GPU, the amount of GDDR6X memory or the width of the memory bus. We have the RTX 4070 Ti Super in one of the cheapest non-reference designs, the Ventus 3X, for analysis and it will be about “reputation repair” as well. MSI has tarnished it a bit in this line of graphics cards in the past, but now it’s a very attractive solution.
Forza Horizon 4
Test platform custom scene; API DirectX 12, graphics settings preset Ultra; 2× MSAA; no extra settings.
The biggest hardware changes compared to non-Super cards concern the GeForce RTX 4070 Ti Super. What’s different is the GPU, the amount of GDDR6X memory or the width of the memory bus. We have the RTX 4070 Ti Super in one of the cheapest non-reference designs, the Ventus 3X, for analysis and it will be about “reputation repair” as well. MSI has tarnished it a bit in this line of graphics cards in the past, but now it’s a very attractive solution.
Mafia: DE
Test platform custom scene (from the Salieri’s Bar parking lot to the elevated railway gate); API DirectX 11, graphics settings preset High; no extra settings.
The biggest hardware changes compared to non-Super cards concern the GeForce RTX 4070 Ti Super. What’s different is the GPU, the amount of GDDR6X memory or the width of the memory bus. We have the RTX 4070 Ti Super in one of the cheapest non-reference designs, the Ventus 3X, for analysis and it will be about “reputation repair” as well. MSI has tarnished it a bit in this line of graphics cards in the past, but now it’s a very attractive solution.
Metro Exodus
Test platform benchmark; API DirectX 12, graphics settings preset Extreme; no extra settings.
The biggest hardware changes compared to non-Super cards concern the GeForce RTX 4070 Ti Super. What’s different is the GPU, the amount of GDDR6X memory or the width of the memory bus. We have the RTX 4070 Ti Super in one of the cheapest non-reference designs, the Ventus 3X, for analysis and it will be about “reputation repair” as well. MSI has tarnished it a bit in this line of graphics cards in the past, but now it’s a very attractive solution.
Metro Exodus with DXR and DLSS
Test platform benchmark; API DirectX 12, graphics settings preset Ultra; extra settings DXR.
DXR (native)
DXR s DLSS (performance)
The biggest hardware changes compared to non-Super cards concern the GeForce RTX 4070 Ti Super. What’s different is the GPU, the amount of GDDR6X memory or the width of the memory bus. We have the RTX 4070 Ti Super in one of the cheapest non-reference designs, the Ventus 3X, for analysis and it will be about “reputation repair” as well. MSI has tarnished it a bit in this line of graphics cards in the past, but now it’s a very attractive solution.
Microsoft Flight Simulator
Disclaimer: We do not use the results from this game to calculate the average gaming performance. This is because the performance of the game often changes due to updates, and when this happens, we start building the results database from scratch. To check the consistency of the MFS results, we run a test scene with the MSI RTX 3080 Gaming X Trio before testing each new graphics card.
Test platform custom scene (Paris-Charles de Gaulle, Air Traffic: AI, February 14, 9:00 am) autopilot: from 1000 until hitting the terrain; API DirectX 11, graphics settings preset Ultra; TAA; no extra settings.
The biggest hardware changes compared to non-Super cards concern the GeForce RTX 4070 Ti Super. What’s different is the GPU, the amount of GDDR6X memory or the width of the memory bus. We have the RTX 4070 Ti Super in one of the cheapest non-reference designs, the Ventus 3X, for analysis and it will be about “reputation repair” as well. MSI has tarnished it a bit in this line of graphics cards in the past, but now it’s a very attractive solution.
Red Dead Redemption 2 (Vulkan)
Test platform custom scene; API Vulkan, graphics settings preset Favor Quality; no extra settings.
The biggest hardware changes compared to non-Super cards concern the GeForce RTX 4070 Ti Super. What’s different is the GPU, the amount of GDDR6X memory or the width of the memory bus. We have the RTX 4070 Ti Super in one of the cheapest non-reference designs, the Ventus 3X, for analysis and it will be about “reputation repair” as well. MSI has tarnished it a bit in this line of graphics cards in the past, but now it’s a very attractive solution.
Red Dead Redemption 2 (Dx12)
Test platform custom scene; API DirectX 12, graphics settings preset Favor Quality; no extra settings.
The biggest hardware changes compared to non-Super cards concern the GeForce RTX 4070 Ti Super. What’s different is the GPU, the amount of GDDR6X memory or the width of the memory bus. We have the RTX 4070 Ti Super in one of the cheapest non-reference designs, the Ventus 3X, for analysis and it will be about “reputation repair” as well. MSI has tarnished it a bit in this line of graphics cards in the past, but now it’s a very attractive solution.
Shadow of the Tomb Raider
Test platform custom scene; API DirectX 12, graphics settings preset Highest; TAA; no extra settings.
The biggest hardware changes compared to non-Super cards concern the GeForce RTX 4070 Ti Super. What’s different is the GPU, the amount of GDDR6X memory or the width of the memory bus. We have the RTX 4070 Ti Super in one of the cheapest non-reference designs, the Ventus 3X, for analysis and it will be about “reputation repair” as well. MSI has tarnished it a bit in this line of graphics cards in the past, but now it’s a very attractive solution.
Shadow of the Tomb Raider with DXR
Testovacia platforma benchmark; API DirectX 12, prednastavený grafický profil Highest; extra nastavenia DXR.
Note: This game also supports DLSS and FidelityFX CAS, but since this is an older title and there are more than enough tests, we will not address this setting in standard tests. However, testing on request is possible if you ask for it.
The biggest hardware changes compared to non-Super cards concern the GeForce RTX 4070 Ti Super. What’s different is the GPU, the amount of GDDR6X memory or the width of the memory bus. We have the RTX 4070 Ti Super in one of the cheapest non-reference designs, the Ventus 3X, for analysis and it will be about “reputation repair” as well. MSI has tarnished it a bit in this line of graphics cards in the past, but now it’s a very attractive solution.
Total War Saga: Troy
Test platform benchmark; API DirectX 11, graphics settings preset Ultra; 4× AA, no extra settings.
The biggest hardware changes compared to non-Super cards concern the GeForce RTX 4070 Ti Super. What’s different is the GPU, the amount of GDDR6X memory or the width of the memory bus. We have the RTX 4070 Ti Super in one of the cheapest non-reference designs, the Ventus 3X, for analysis and it will be about “reputation repair” as well. MSI has tarnished it a bit in this line of graphics cards in the past, but now it’s a very attractive solution.
Wasteland 3
Test platform custom scene; API DirectX 11, graphics settings preset Ultra; no extra settings.
The biggest hardware changes compared to non-Super cards concern the GeForce RTX 4070 Ti Super. What’s different is the GPU, the amount of GDDR6X memory or the width of the memory bus. We have the RTX 4070 Ti Super in one of the cheapest non-reference designs, the Ventus 3X, for analysis and it will be about “reputation repair” as well. MSI has tarnished it a bit in this line of graphics cards in the past, but now it’s a very attractive solution.
Overall gaming performance
Priemerný výkon počítame tak, aby mala každá hra na výsledku rovnakú váhu. Ako presne sa dopracovávame k výsledku sa dozviete v tomto článku.
Výkon za euro
The biggest hardware changes compared to non-Super cards concern the GeForce RTX 4070 Ti Super. What’s different is the GPU, the amount of GDDR6X memory or the width of the memory bus. We have the RTX 4070 Ti Super in one of the cheapest non-reference designs, the Ventus 3X, for analysis and it will be about “reputation repair” as well. MSI has tarnished it a bit in this line of graphics cards in the past, but now it’s a very attractive solution.
CompuBench 2.0 (OpenCL)
Test platform benchmark; API OpenCL; no extra settings.
Game Effects
Advanced Compute
High Quality Computer Generated Imagery and Rendering
Computer Vision
The biggest hardware changes compared to non-Super cards concern the GeForce RTX 4070 Ti Super. What’s different is the GPU, the amount of GDDR6X memory or the width of the memory bus. We have the RTX 4070 Ti Super in one of the cheapest non-reference designs, the Ventus 3X, for analysis and it will be about “reputation repair” as well. MSI has tarnished it a bit in this line of graphics cards in the past, but now it’s a very attractive solution.
SPECviewperf 2020
Test platform benchmark; API OpenGL and DirectX; no extra settings.
SPECworkstation 3
The biggest hardware changes compared to non-Super cards concern the GeForce RTX 4070 Ti Super. What’s different is the GPU, the amount of GDDR6X memory or the width of the memory bus. We have the RTX 4070 Ti Super in one of the cheapest non-reference designs, the Ventus 3X, for analysis and it will be about “reputation repair” as well. MSI has tarnished it a bit in this line of graphics cards in the past, but now it’s a very attractive solution.
FLOPS, IOPS and memory speed tests
Test platform benchmark; app version 6.32.5600; no extra settings.
The biggest hardware changes compared to non-Super cards concern the GeForce RTX 4070 Ti Super. What’s different is the GPU, the amount of GDDR6X memory or the width of the memory bus. We have the RTX 4070 Ti Super in one of the cheapest non-reference designs, the Ventus 3X, for analysis and it will be about “reputation repair” as well. MSI has tarnished it a bit in this line of graphics cards in the past, but now it’s a very attractive solution.
LuxMark
Test platform benchmark; API OpenCL; no extra settings.
Blender@Cycles
Test platform render BMW and Classroom; renderer Cycles, 12 tiles; extra settings: OpenCL for Radeon and CUDA for GeForce, the way most people will use it. OpenCL with GeForce is always slow because path tracing does not support GPU acceleration and is calculated by the CPU. Nvidia OptiX is tested separately on supported cards (GeForce RTX) and the results are drawn separately.
The biggest hardware changes compared to non-Super cards concern the GeForce RTX 4070 Ti Super. What’s different is the GPU, the amount of GDDR6X memory or the width of the memory bus. We have the RTX 4070 Ti Super in one of the cheapest non-reference designs, the Ventus 3X, for analysis and it will be about “reputation repair” as well. MSI has tarnished it a bit in this line of graphics cards in the past, but now it’s a very attractive solution.
Blender@Radeon ProRender
Test platform render BMW and Classroom; renderer Radeon ProRender, 1024 samples; no extra settings; API OpenCL.
Blender@Eevee
Test platform animation render Ember Forest; renderer Eevee, 350 frames; API OpenGL.
The biggest hardware changes compared to non-Super cards concern the GeForce RTX 4070 Ti Super. What’s different is the GPU, the amount of GDDR6X memory or the width of the memory bus. We have the RTX 4070 Ti Super in one of the cheapest non-reference designs, the Ventus 3X, for analysis and it will be about “reputation repair” as well. MSI has tarnished it a bit in this line of graphics cards in the past, but now it’s a very attractive solution.
Photo editing
Adobe Photoshop: Test platform PugetBench; no extra settings.
Affinity Photo: Test platform built-in benchmark; no extra settings.
Adobe Lightroom: Test platform custom1-gigabyte archive of 42 raw photos (CR2) taken with a DSLR; no extra settings.
The biggest hardware changes compared to non-Super cards concern the GeForce RTX 4070 Ti Super. What’s different is the GPU, the amount of GDDR6X memory or the width of the memory bus. We have the RTX 4070 Ti Super in one of the cheapest non-reference designs, the Ventus 3X, for analysis and it will be about “reputation repair” as well. MSI has tarnished it a bit in this line of graphics cards in the past, but now it’s a very attractive solution.
Broadcasting
OBS Studio and XSplit: Test platform F1 2020 game benchmark; extra settings – enabled encoders AMD VCE/Nvidia Nvenc (AVC/H.264), output resolution 2560 × 1440 px (60 fps), target bitrate 19,700 kbps.
The biggest hardware changes compared to non-Super cards concern the GeForce RTX 4070 Ti Super. What’s different is the GPU, the amount of GDDR6X memory or the width of the memory bus. We have the RTX 4070 Ti Super in one of the cheapest non-reference designs, the Ventus 3X, for analysis and it will be about “reputation repair” as well. MSI has tarnished it a bit in this line of graphics cards in the past, but now it’s a very attractive solution.
Password cracking
Test platform Hashcat; no extra settings. You can easily try the tests yourself. Just download the binary and enter the cipher you are interested in using in the command line according to the numeric code.
The biggest hardware changes compared to non-Super cards concern the GeForce RTX 4070 Ti Super. What’s different is the GPU, the amount of GDDR6X memory or the width of the memory bus. We have the RTX 4070 Ti Super in one of the cheapest non-reference designs, the Ventus 3X, for analysis and it will be about “reputation repair” as well. MSI has tarnished it a bit in this line of graphics cards in the past, but now it’s a very attractive solution.
GPU clock speeds
The biggest hardware changes compared to non-Super cards concern the GeForce RTX 4070 Ti Super. What’s different is the GPU, the amount of GDDR6X memory or the width of the memory bus. We have the RTX 4070 Ti Super in one of the cheapest non-reference designs, the Ventus 3X, for analysis and it will be about “reputation repair” as well. MSI has tarnished it a bit in this line of graphics cards in the past, but now it’s a very attractive solution.
GPU temperature<
VRAM temperature
Note: If the measured value is missing for the selected graphics card, it means that it cannot be detected by the internal sensor.
The biggest hardware changes compared to non-Super cards concern the GeForce RTX 4070 Ti Super. What’s different is the GPU, the amount of GDDR6X memory or the width of the memory bus. We have the RTX 4070 Ti Super in one of the cheapest non-reference designs, the Ventus 3X, for analysis and it will be about “reputation repair” as well. MSI has tarnished it a bit in this line of graphics cards in the past, but now it’s a very attractive solution.
Net graphics card power draw
Performance per watt
The biggest hardware changes compared to non-Super cards concern the GeForce RTX 4070 Ti Super. What’s different is the GPU, the amount of GDDR6X memory or the width of the memory bus. We have the RTX 4070 Ti Super in one of the cheapest non-reference designs, the Ventus 3X, for analysis and it will be about “reputation repair” as well. MSI has tarnished it a bit in this line of graphics cards in the past, but now it’s a very attractive solution.
Analysis of 12 V rail power supply (higher load)
The biggest hardware changes compared to non-Super cards concern the GeForce RTX 4070 Ti Super. What’s different is the GPU, the amount of GDDR6X memory or the width of the memory bus. We have the RTX 4070 Ti Super in one of the cheapest non-reference designs, the Ventus 3X, for analysis and it will be about “reputation repair” as well. MSI has tarnished it a bit in this line of graphics cards in the past, but now it’s a very attractive solution.
Analysis of 12 V rail power supply (lower load)
The biggest hardware changes compared to non-Super cards concern the GeForce RTX 4070 Ti Super. What’s different is the GPU, the amount of GDDR6X memory or the width of the memory bus. We have the RTX 4070 Ti Super in one of the cheapest non-reference designs, the Ventus 3X, for analysis and it will be about “reputation repair” as well. MSI has tarnished it a bit in this line of graphics cards in the past, but now it’s a very attractive solution.
Analysis of 3,3 V rail power supply
The biggest hardware changes compared to non-Super cards concern the GeForce RTX 4070 Ti Super. What’s different is the GPU, the amount of GDDR6X memory or the width of the memory bus. We have the RTX 4070 Ti Super in one of the cheapest non-reference designs, the Ventus 3X, for analysis and it will be about “reputation repair” as well. MSI has tarnished it a bit in this line of graphics cards in the past, but now it’s a very attractive solution.
Noise level
The biggest hardware changes compared to non-Super cards concern the GeForce RTX 4070 Ti Super. What’s different is the GPU, the amount of GDDR6X memory or the width of the memory bus. We have the RTX 4070 Ti Super in one of the cheapest non-reference designs, the Ventus 3X, for analysis and it will be about “reputation repair” as well. MSI has tarnished it a bit in this line of graphics cards in the past, but now it’s a very attractive solution.
Frequency response of sound
Measurements are performed in the TrueRTA application, which records sound in a range of 240 frequencies in the recorded range of 20–20,000 Hz. For the possibility of comparison across articles, we export the dominant frequency from the low (20–200 Hz), medium (201–2,000 Hz) and high (2,001–20,000 Hz) range to standard bar graphs.
However, for an even more detailed analysis of the sound expression, it is important to perceive the overall shape of the graph and the intensity of all frequencies/tones. If you don’t understand something in the graphs or tables below, you’ll find the answers to all your questions in this article. This explains how to read the measured data below correctly.
Graphics card | Dominant sound freq. and noise level in F1 2020@2160p | NF-F12 PWM | NF-A15 PWM | ||||
Low range | Mid range | High range | |||||
Frequency [Hz] | Noise level [dBu] | Frequency [Hz] | Noise level [dBu] | Frequency [Hz] | Noise level [dBu] | ||
MSI RTX 4070 Ti Super 16G Ventus 3X | 100,8 | -75,6 | 207,5 | -71,7 | 15792,2 | -78,6 | |
Nvidia RTX 4070 Super FE | 195,8 | -73,1 | 1140,4 | -69,3 | 5270,0 | -76,2 | |
Sapphire RX 7700 XT Pure, ReBAR on | 50,4 | -80,0 | 213,6 | -69,3 | 6450,8 | -82,1 | |
Gigabyte RTX 4060 Windforce OC 8G, ReBAR on | 41,8 | -75,3 | 1140,4 | -64,0 | 2031,9 | -67,4 | |
Sapphire RX 7800 XT Nitro+ (P), ReBAR on | 50,4 | -81,6 | 213,6 | -80,0 | 6834,4 | -81,4 | |
Asus Dual RTX 4070 12G (P), ReBAR on | 106,8 | -80,7 | 1107,9 | -68,3 | 17221,6 | -82,9 | |
Aorus RX 7900 XTX Elite 24G (OC), ReBAR on | 195,8 | -69,0 | 1076,3 | -61,1 | 5747,0 | -75,2 | |
Sapphire RX 7600 Pulse, ReBAR on | 195,8 | -80,9 | 1173,8 | -73,7 | 5583,4 | -83,0 | |
MSI RTX 4060 Ti Gaming X Trio 8G, ReBAR on | 106,8 | -80,9 | 213,6 | -81,3 | 5424,5 | -76,0 | |
Gigabyte RTX 4090 Gaming OC 24G (OC), ReBAR on | 195,8 | -69,4 | 1045,7 | -62,1 | 5270,0 | -83,9 | |
Sapphire RX 7900 XT Pulse, ReBAR on | 100,8 | -75,1 | 213,6 | -70,9 | 6450,8 | -82,4 | |
MSI RTX 4080 16GB Suprim X (G), ReBAR on | 71,3 | -77,2 | 1076,3 | -69,3 | 11830,8 | -75,4 | |
MSI RTX 3050 Ventus 2X 8G OC, ReBAR off | 138,5 | -78,8 | 1107,9 | -78,6 | 2031,9 | -84,8 | |
MSI RTX 3050 Ventus 2X 8G OC, ReBAR on | 123,4 | -81,2 | 1107,9 | -80,0 | 18245,6 | -83,7 | |
Sapphire RX 6650 XT Nitro+ (P), ReBAR on | 50,4 | -83,3 | 1107,9 | -72,4 | 7240,8 | -82,5 | |
Sapphire RX 6650 XT Nitro+ (P), ReBAR off | 184,9 | -82,3 | 1107,9 | -71,4 | 6834,4 | -82,2 | |
Sapphire RX 6600 XT Pulse, ReBAR on | Sapphire RX 6600 XT Pulse, ReBAR on | 100,8 | -71,8 | 1356,1 | -72,7 | 6088,7 | -80,9 |
Sapphire RX 6600 XT Pulse, ReBAR off | Sapphire RX 6600 XT Pulse, ReBAR off | 100,8 | -71,8 | 219,8 | -74,5 | 6088,7 | -81,0 |
Aorus RTX 3080 Xtreme 10G (OC), ReBAR on | 50,4 | -77,0 | 1076,3 | -56,5 | 2031,9 | -69,4 | |
Aorus RTX 3080 Xtreme 10G (OC), ReBAR off | 50,4 | -75,9 | 1076,3 | -56,7 | 2031,9 | -69,6 | |
Sapphire RX 6900 XT Toxic LE (P), ReBAR on | Sapphire RX 6900 XT Toxic LE (P), ReBAR on | 138,5 | -62,4 | 1107,9 | -56,6 | 11166,8 | -74,7 |
Sapphire RX 6900 XT Toxic LE (P), ReBAR off | Sapphire RX 6900 XT Toxic LE (P), ReBAR on | 138,5 | -61,9 | 1107,9 | -55,6 | 5747,0 | -74,7 |
Sapphire RX 6700 XT Nitro+ (P), ReBAR on | 100,8 | -73,2 | 1076,3 | -71,2 | 7034,6 | -76,5 | |
Sapphire RX 6700 XT Nitro+ (P), ReBAR off | 100,8 | -75,2 | 1076,3 | -73,5 | 7034,6 | -76,5 | |
MSI RTX 3060 Ti Gaming X Trio, ReBAR off | 100,8 | -70,6 | 1107,9 | -82,8 | 7034,6 | -83,7 | |
Gigabyte RTX 3060 Eagle OC 12G, ReBAR off | 100,8 | -71,6 | 213,6 | -64,3 | 2031,9 | -74,2 | |
MSI RTX 3090 Gaming X Trio, ReBAR off | 100,8 | -72,3 | 1076,3 | -76,0 | 4561,4 | -81,2 | |
MSI RTX 3070 Gaming X Trio, ReBAR off | 100,8 | -73,9 | 1076,3 | -79,7 | 6267,2 | -85,1 | |
AMD Radeon RX 6800, ReBAR on | 100,8 | -71,0 | 1076,3 | -66,5 | 9665,3 | -81,3 | |
AMD Radeon RX 6800, ReBAR off | 100,8 | -71,8 | 1107,9 | -67,4 | 2091,4 | -75,3 | |
TUF RTX 3080 O10G Gaming, ReBAR off | 100,8 | -76,0 | 1107,9 | -77,9 | 7034,6 | -74,4 | |
AMD Radeon RX 6800 XT, ReBAR on | 100,8 | -71,6 | 1107,9 | -74,7 | 10848,9 | -76,3 | |
AMD Radeon RX 6800 XT, ReBAR off | 100,8 | -73,0 | 1107,9 | -74,7 | 10848,9 | -76,5 |
Graphics card | Dominant sound freq. and noise level in SOTTR@2160p | NF-F12 PWM | NF-A15 PWM | ||||
Low range | Mid range | High range | |||||
Frequency [Hz] | Noise level [dBu] | Frequency [Hz] | Noise level [dBu] | Frequency [Hz] | Noise level [dBu] | ||
MSI RTX 4070 Ti Super 16G Ventus 3X | 103,7 | -73,8 | 207,5 | -70,3 | 15792,2 | -78,5 | |
Nvidia RTX 4070 Super FE | 190,3 | -73,1 | 1140,4 | -69,3 | 5915,4 | -77,3 | |
Sapphire RX 7700 XT Pure, ReBAR on | 28,3 | -77,6 | 1107,9 | -78,8 | 6639,8 | -81,9 | |
Gigabyte RTX 4060 Windforce OC 8G, ReBAR on | 38,9 | -76,8 | 1173,8 | -65,6 | 2091,4 | -68,4 | |
Sapphire RX 7800 XT Nitro+ (P), ReBAR on | 50,4 | -81,1 | 1076,3 | -80,6 | 6834,4 | -81,2 | |
Asus Dual RTX 4070 12G (P), ReBAR on | 195,8 | -82,6 | 1107,9 | -71,8 | 17221,6 | -82,3 | |
Aorus RX 7900 XTX Elite 24G (OC), ReBAR on | 195,8 | -68,3 | 1076,5 | -59,3 | 5747,0 | -74,8 | |
Sapphire RX 7600 Pulse, ReBAR on | 195,8 | -80,6 | 1173,8 | -74,3 | 5915,4 | -82,8 | |
MSI RTX 4060 Ti Gaming X Trio 8G, ReBAR on | 106,8 | -80,5 | 213,6 | -80,4 | 5424,5 | -78,5 | |
Gigabyte RTX 4090 Gaming OC 24G (OC), ReBAR on | 195,8 | -72,7 | 1045,7 | -64,7 | 8365,6 | -83,1 | |
Sapphire RX 7900 XT Pulse, ReBAR on | 100,8 | -74,4 | 213,6 | -70,8 | 5915,4 | -79,7 | |
MSI RTX 4070 Ti Suprim X 12G (G), ReBAR on | 100,8 | -77,9 | 1076,3 | -77,9 | 5583,4 | -82,2 | |
MSI RTX 4080 16GB Suprim X (G), ReBAR on | 190,3 | -78,4 | 1045,7 | -74,4 | 11830,8 | -75,3 | |
MSI RTX 3050 Ventus 2X 8G OC, ReBAR off | 138,5 | -78,4 | 1140,4 | -78,5 | 2031,9 | -84,7 | |
MSI RTX 3050 Ventus 2X 8G OC, ReBAR on | 138,5 | -78,3 | 1107,9 | -78,4 | 2031,9 | -84,6 | |
Sapphire RX 6650 XT Nitro+ (P), ReBAR on | 50,4 | -80,1 | 1107,9 | -76,5 | 6834,4 | -84,3 | |
Sapphire RX 6650 XT Nitro+ (P), ReBAR off | 47,6 | -84,3 | 1107,9 | -75,9 | 6834,4 | -82,8 | |
Sapphire RX 6600 XT Pulse, ReBAR on | 100,8 | -68,8 | 1356,1 | -75,7 | 6088,7 | -82,6 | |
Sapphire RX 6600 XT Pulse, ReBAR off | 100,8 | -69,5 | 1356,1 | -74,8 | 5915,4 | -83,1 | |
Aorus RTX 3080 Xtreme 10G (OC), ReBAR on | 44,9 | -73,0 | 1045,7 | -50,3 | 2031,9 | -60,5 | |
Aorus RTX 3080 Xtreme 10G (OC), ReBAR off | 41,8 | -72,6 | 1076,3 | -51,4 | 2031,9 | -60,7 | |
Sapphire RX 6900 XT Toxic LE (P), ReBAR on | Sapphire RX 6900 XT Toxic LE (P), ReBAR on | 138,5 | -63,1 | 1140,4 | -57,9 | 5747,0 | -74,7 |
Sapphire RX 6900 XT Toxic LE (P), ReBAR off | Sapphire RX 6900 XT Toxic LE (P), ReBAR off | 134,5 | -61,7 | 1107,9 | -58,6 | 5747,0 | -74,2 |
Sapphire RX 6700 XT Nitro+ (P), ReBAR on | 100,8 | -73,9 | 1140,4 | -75,4 | 5915,4 | -77,2 | |
Sapphire RX 6700 XT Nitro+ (P), ReBAR off | 100,8 | -75,1 | 1107,9 | -75,2 | 5915,4 | -76,5 | |
MSI RTX 3060 Ti Gaming X Trio, ReBAR off | 100,8 | -70,8 | 1076,3 | -83,6 | 7034,6 | -81,9 | |
Gigabyte RTX 3060 Eagle OC 12G, ReBAR off | 100,8 | -71,9 | 213,6 | -64,5 | 2031,9 | -73,8 | |
MSI RTX 3090 Gaming X Trio, ReBAR off | 106,8 | -74,5 | 213,6 | -71,3 | 4561,4 | -79,3 | |
MSI RTX 3070 Gaming X Trio, ReBAR off | 100,8 | -73,0 | 213,6 | -72,3 | 6267,2 | -84,9 | |
AMD Radeon RX 6800, ReBAR on | 100,8 | -71,8 | 1140,4 | -66,1 | 9948,5 | -81,3 | |
AMD Radeon RX 6800, ReBAR off | 100,8 | -71,6 | 1140,4 | -67,8 | 9665,3 | -80,6 | |
TUF RTX 3080 O10G Gaming, ReBAR off | 100,8 | -75,4 | 1076,3 | -72,3 | 7240,8 | -74,2 | |
AMD Radeon RX 6800 XT, ReBAR on | 100,8 | -73,2 | 1107,9 | -73,9 | 10848,9 | -76,3 | |
AMD Radeon RX 6800 XT, ReBAR off | 100,8 | -73,2 | 1107,9 | -75,3 | 10848,9 | -75,4 |
Graphics card | Dominant sound freq. and noise level in CS:GO@2160p | NF-F12 PWM | NF-A15 PWM | ||||
Low range | Mid range | High range | |||||
Frequency [Hz] | Noise level [dBu] | Frequency [Hz] | Noise level [-dBu] | Frequency [Hz] | Noise level [-dBu] | ||
MSI RTX 4070 Ti Super 16G Ventus 3X | 97,9 | -76,1 | 213,6 | -80,3 | 10240,0 | -80,5 | |
Nvidia RTX 4070 Super FE | 169,5 | -73,2 | 339,0 | -73,7 | 5270,0 | -76,2 | |
Sapphire RX 7700 XT Pure, ReBAR on | 50,4 | -79,3 | 1107,9 | -73,9 | 6639,8 | -80,8 | |
Gigabyte RTX 4060 Windforce OC 8G, ReBAR on | 50,4 | -76,2 | 1140,4 | -65,6 | 2091,4 | -68,8 | |
Sapphire RX 7800 XT Nitro+ (P), ReBAR on | 50,4 | -81,3 | 1076,3 | -80,6 | 6834,4 | -80,7 | |
Asus Dual RTX 4070 12G (P), ReBAR on | 106,8 | -83,9 | 1076,3 | -74,8 | 17221,6 | -82,8 | |
Aorus RX 7900 XTX Elite 24G (OC), ReBAR on | 195,8 | -68,7 | 1107,9 | -58,9 | 5747,0 | -69,5 | |
Sapphire RX 7600 Pulse, ReBAR on | 195,8 | -82,2 | 1173,8 | -74,0 | 7240,8 | -80,1 | |
MSI RTX 4060 Ti Gaming X Trio 8G, ReBAR on | 106,8 | -80,7 | 213,6 | -80,8 | 5424,5 | -77,5 | |
Gigabyte RTX 4090 Gaming OC 24G (OC), ReBAR on | 100,8 | -73,7 | 1045,7 | -73,3 | 5747,0 | -85,8 | |
Sapphire RX 7900 XT Pulse, ReBAR on | 100,8 | 73,7 | 213,6 | -71,4 | 5747,0 | -76,3 | |
MSI RTX 4070 Ti Suprim X 12G (G), ReBAR on | 100,8 | -77,9 | 207,5 | -81,6 | 4305,4 | -83,5 | |
MSI RTX 4080 16GB Suprim X (G), ReBAR on | 100,8 | -79,0 | 1076,3 | -72,2 | 11830,8 | -76,4 | |
MSI RTX 3050 Ventus 2X 8G OC, ReBAR off | 138,5 | -79,8 | 1107,9 | -77,6 | 2031,9 | -83,4 | |
MSI RTX 3050 Ventus 2X 8G OC, ReBAR on | 123,4 | -81,0 | 1107,9 | -77,8 | 2031,9 | -83,6 | |
Sapphire RX 6650 XT Nitro+ (P), ReBAR on | 50,4 | -79,6 | 1107,9 | -74,2 | 7240,8 | -80,8 | |
Sapphire RX 6650 XT Nitro+ (P), ReBAR off | 49,0 | -84,3 | 1107,9 | -80,0 | 6834,4 | -80,2 | |
Sapphire RX 6600 XT Pulse, ReBAR on | 100,8 | -68,7 | 1356,1 | -74,7 | 6088,7 | -80,8 | |
Sapphire RX 6600 XT Pulse, ReBAR off | 100,8 | -69,3 | 1356,1 | -75,1 | 6088,7 | -79,2 | |
Aorus RTX 3080 Xtreme 10G (OC), ReBAR on | 47,6 | -67,1 | 1045,7 | -49,6 | 2031,9 | -60,1 | |
Aorus RTX 3080 Xtreme 10G (OC), ReBAR off | 47,6 | -70,3 | 1140,4 | -50,8 | 2031,9 | -60,2 | |
Sapphire RX 6900 XT Toxic LE (P), ReBAR on | Sapphire RX 6900 XT Toxic LE (P), ReBAR on | 138,5 | -64,1 | 1107,9 | -60,1 | 8610,8 | -70,9 |
Sapphire RX 6900 XT Toxic LE (P), ReBAR off | Sapphire RX 6900 XT Toxic LE (P), ReBAR off | 134,5 | -71,6 | 1107,9 | -66,4 | 8365,6 | -72,1 |
Sapphire RX 6700 XT Nitro+ (P), ReBAR on | 100,8 | -72,6 | 1173,8 | -74,9 | 5915,4 | -74,6 | |
Sapphire RX 6700 XT Nitro+ (P), ReBAR off | 100,8 | -75,0 | 1107,9 | -73,8 | 5747,0 | -74,2 | |
MSI RTX 3060 Ti Gaming X Trio, ReBAR off | 100,8 | -71,4 | 1107,9 | -83,1 | 6267,2 | -82,5 | |
Gigabyte RTX 3060 Eagle OC 12G, ReBAR off | 100,8 | -72,6 | 213,6 | -64,8 | 2031,9 | -73,8 | |
MSI RTX 3090 Gaming X Trio, ReBAR off | 106,8 | -75,7 | 213,6 | -73,4 | 4695,1 | -77,6 | |
MSI RTX 3070 Gaming X Trio, ReBAR off | 106,8 | -75,7 | 213,6 | -73,4 | 6267,2 | -82,7 | |
AMD Radeon RX 6800, ReBAR on | 100,8 | -71,2 | 1107,9 | -66,2 | 9948,5 | -77,4 | |
AMD Radeon RX 6800, ReBAR off | 100,8 | -71,1 | 1076,3 | -77,3 | 9665,3 | -77,7 | |
TUF RTX 3080 O10G Gaming, ReBAR off | 100,8 | -74,2 | 1076,3 | -70,9 | 7240,8 | -74,4 | |
AMD Radeon RX 6800 XT, ReBAR on | 100,8 | -73,0 | 1107,9 | -74,3 | 7671,3 | -72,4 | |
AMD Radeon RX 6800 XT, ReBAR off | 100,8 | -72,3 | 1107,9 | -73,7 | 10848,9 | -72,5 |
Graphics card | Dominant sound freq. and noise level in Blender (Cycles), Classroom | NF-F12 PWM | NF-A15 PWM | ||||
Low range | Mid range | High range | |||||
Frequency [Hz] | Noise level [dBu] | Frequency [Hz] | Noise level [dBu] | Frequency [Hz] | Noise level [dBu] | ||
MSI RTX 4070 Ti Super 16G Ventus 3X | 97,9 | -77,1 | 213,6 | -80,8 | 18245,6 | -90,2 | |
Nvidia RTX 4070 Super FE | 164,7 | -76,4 | 1107,9 | -77,2 | 5270,0 | -85,9 | |
Sapphire RX 7700 XT Pure, ReBAR on | 50,4 | -76,0 | 1140,4 | -89,4 | 6639,8 | -86,8 | |
Gigabyte RTX 4060 Windforce OC 8G, ReBAR on | 50,4 | -76,6 | 1173,8 | -69,2 | 2091,4 | -73,3 | |
Sapphire RX 7800 XT Nitro+ (P), ReBAR on | 50,4 | -79,0 | 106,8 | -86,9 | 6834,4 | -85,4 | |
Asus Dual RTX 4070 12G (P) | 106,8 | -82,0 | 1107,9 | -73,3 | 17221,6 | -83,9 | |
Aorus RX 7900 XTX Elite 24G (OC), ReBAR on | 195,8 | -78,4 | 1107,9 | -72,8 | 5747,0 | -78,8 | |
Sapphire RX 7600 Pulse, ReBAR on | 50,4 | -85,4 | 1140,4 | -79,2 | 5915,4 | -85,9 | |
MSI RTX 4060 Ti Gaming X Trio 8G, ReBAR on | 106,8 | -80,3 | 213,6 | -81,2 | 5424,5 | -87,6 | |
Gigabyte RTX 4090 Gaming OC 24G (OC), ReBAR on | 195,8 | -73,7 | 1045,7 | -69,6 | 16731,3 | -87,4 | |
Sapphire RX 7900 XT Pulse, ReBAR on | 100,8 | -73,8 | 207,5 | -74,1 | 7034,6 | -85,2 | |
MSI RTX 4070 Ti Suprim X 12G (G), ReBAR on | 100,8 | -77,8 | 207,5 | -82,3 | 5747,0 | -89,5 | |
MSI RTX 4080 16GB Suprim X (G), ReBAR on | 100,8 | -80,3 | 1140,4 | -86,7 | 11830,8 | -89,4 | |
MSI RTX 3050 Ventus 2X 8G OC, ReBAR off | 123,4 | -79,3 | 213,6 | -81,4 | 18245,6 | -85,5 | |
MSI RTX 3050 Ventus 2X 8G OC, ReBAR on | 123,4 | -79,5 | 213,6 | -81,5 | 18245,6 | -85,6 | |
Sapphire RX 6650 XT Nitro+ (P), ReBAR on | 50,4 | -77,9 | 1107,9 | -83,5 | 7240,8 | -87,3 | |
Sapphire RX 6650 XT Nitro+ (P), ReBAR off | 50,4 | -79,1 | 1107,9 | -83,9 | 7240,8 | -87,5 | |
Sapphire RX 6600 XT Pulse, ReBAR on | 100,8 | -70,1 | 1356,1 | -73,4 | 5583,4 | -86,1 | |
Sapphire RX 6600 XT Pulse, ReBAR off | 100,8 | -69,8 | 1356,1 | -73,7 | 5915,4 | -86,0 | |
Asus GT 1030 SL 2G BRK, ReBAR off | 50,397 | -71,7 | 1107,9 | -94,9 | 19330,5 | -90,5 | |
Aorus RTX 3080 Xtreme 10G (OC), ReBAR on | 50,4 | -76,4 | 1107,9 | -57,9 | 2031,9 | -69,7 | |
Aorus RTX 3080 Xtreme 10G (OC), ReBAR off | 50,4 | -78,7 | 1076,3 | -60,9 | 5424,5 | -74,0 | |
Sapphire RX 6900 XT Toxic LE (P), ReBAR on | 116,5 | -65,0 | 1107,9 | -68,5 | 5120,0 | -77,3 | |
Sapphire RX 6900 XT Toxic LE (P), ReBAR off | 116,5 | -65,1 | 1107,9 | -68,4 | 5120,0 | -77,1 | |
Sapphire RX 6700 XT Nitro+ (P), ReBAR on | 100,8 | -72,6 | 1173,8 | -86,6 | 5915,4 | -82,4 | |
Sapphire RX 6700 XT Nitro+ (P), ReBAR off | 100,8 | -75,8 | 1076,3 | -87,2 | 5915,4 | -82,1 | |
MSI RTX 3060 Ti Gaming X Trio, ReBAR off | 100,8 | -70,4 | 987,0 | -89,5 | 6450,8 | -89,0 | |
Gigabyte RTX 3060 Eagle OC 12G, ReBAR off | 100,8 | -72,6 | 213,6 | -70,0 | 2031,9 | -79,1 | |
MSI RTX 3090 Gaming X Trio, ReBAR off | 100,8 | -71,2 | 1076,3 | -85,3 | 5915,4 | -92,0 | |
MSI RTX 3070 Gaming X Trio, ReBAR off | 100,8 | -71,2 | 1076,3 | -85,3 | 18245,6 | -90,8 | |
AMD Radeon RX 6800, ReBAR on | 100,8 | -71,9 | 987,0 | -89,2 | 7452,9 | -88,3 | |
AMD Radeon RX 6800, ReBAR off | 100,8 | -71,1 | 987,0 | -89,0 | 7452,9 | -88,2 | |
TUF RTX 3080 O10G Gaming, ReBAR off | 106,8 | -81,5 | 1660,0 | -80,6 | 6834,4 | -78,0 | |
AMD Radeon RX 6800 XT, ReBAR on | 97,9 | -79,8 | 1208,2 | -89,6 | 7671,3 | -85,2 | |
AMD Radeon RX 6800 XT, ReBAR off | 100,8 | -73,0 | 1243,6 | -95,2 | 7671,3 | -85,0 |
Graphics card | Dominant sound freq. and noise level in CS:GO@1080p (coils only *) | NF-F12 PWM | NF-A15 PWM | ||||
Low range | Mid range | High range | |||||
Frequency [Hz] | Noise level [dBu] | Frequency [Hz] | Noise level [dBu] | Frequency [Hz] | Noise level [dBu] | ||
MSI RTX 4070 Ti Super 16G Ventus 3X | 100,8 | -80,7 | 1317,5 | -86,1 | 12177,5 | -79,8 | |
Nvidia RTX 4070 Super FE | 100,8 | -78,8 | 1317,5 | -86,4 | 5270,0 | -74,1 | |
Sapphire RX 7700 XT Pure, ReBAR on | 50,4 | -83,0 | 1660,0 | -87,2 | 6639,8 | -78,2 | |
Gigabyte RTX 4060 Windforce OC 8G, ReBAR on | 50,4 | -81,3 | 987,0 | -86,4 | 7240,8 | -83,4 | |
Sapphire RX 7800 XT Nitro+ (P), ReBAR on | 50,4 | -82,7 | 987,0 | -86,1 | 7034,6 | -80,7 | |
Asus Dual RTX 4070 12G (P), ReBAR on | 50,4 | -82,6 | 1076,3 | -83,3 | 17221,6 | -82,7 | |
Aorus RX 7900 XTX Elite 24G (OC), ReBAR on | 50,4 | -83,8 | 1317,5 | -81,4 | 5747,0 | -73,9 | |
Sapphire RX 7600 Pulse, ReBAR on | 50,4 | -82,5 | 1974,0 | -87,4 | 7240,8 | -78,4 | |
MSI RTX 4060 Ti Gaming X Trio 8G, ReBAR on | 50,4 | -84,9 | 806,3 | -78,5 | 5583,4 | -76,9 | |
Gigabyte RTX 4090 Gaming OC 24G (OC), ReBAR on | 100,8 | -74,1 | 1317,5 | -82,3 | 5747,0 | -85,8 | |
Sapphire RX 7900 XT Pulse, ReBAR on | 100,8 | -73,2 | 1076,3 | -81,5 | 5747,0 | -76,3 | |
Sapphire RX 7800 XT Nitro+ (P), ReBAR on | 50,4 | -82,7 | 987,0 | -86,1 | 7034,6 | -80,7 | |
MSI RTX 4070 Ti Suprim X 12G (G), ReBAR on | 100,8 | -78,0 | 987,0 | -78,6 | 5583,4 | -84,3 | |
MSI RTX 4080 16GB Suprim X (G), ReBAR on | 100,8 | -80,5 | 1140,4 | -71,8 | 11830,8 | -74,9 | |
MSI RTX 3050 Ventus 2X 8G OC, ReBAR off | 50,4 | -83,6 | 1317,5 | -83,0 | 7896,1 | -83,9 | |
MSI RTX 3050 Ventus 2X 8G OC, ReBAR on | 50,4 | -77,7 | 1317,5 | -87,3 | 10848,9 | -84,5 | |
Sapphire RX 6650 XT Nitro+ (P), ReBAR on | 50,4 | -81,8 | 1045,7 | -84,2 | 2091,4 | -77,7 | |
Sapphire RX 6650 XT Nitro+ (P), ReBAR off | 50,4 | -83,3 | 1974,0 | -90,0 | 7034,6 | -82,4 | |
Sapphire RX 6600 XT Pulse, ReBAR on | 100,8 | -72,0 | 1107,9 | -83,7 | 2215,8 | -79,6 | |
Sapphire RX 6600 XT Pulse, ReBAR off | 100,8 | -68,4 | 1917,8 | -88,7 | 6450,8 | -81,4 | |
Asus GT 1030 SL 2G BRK, ReBAR off | 50,4 | -71,1 | 1107,9 | -91,7 | 12534,3 | -89,8 | |
Aorus RTX 3080 Xtreme 10G (OC), ReBAR on | 50,4 | -80,6 | 1660,0 | -80,3 | 7896,1 | -80,2 | |
Aorus RTX 3080 Xtreme 10G (OC), ReBAR off | 50,4 | -78,8 | 1660,0 | -82,6 | 7671,3 | -80,4 | |
Sapphire RX 6900 XT Toxic LE (P), ReBAR on | Sapphire RX 6900 XT Toxic LE (P), ReBAR on | 100,8 | -74,9 | 739,4 | -67,9 | 5915,4 | -78,5 |
Sapphire RX 6900 XT Toxic LE (P), ReBAR off | Sapphire RX 6900 XT Toxic LE (P), ReBAR off | 50,4 | -81,4 | 739,4 | -70,2 | 8610,8 | -73,6 |
Sapphire RX 6700 XT Nitro+ (P), ReBAR on | 100,8 | -74,6 | 987,0 | -84,8 | 5747,0 | -69,6 | |
Sapphire RX 6700 XT Nitro+ (P), ReBAR off | 100,8 | -74,7 | 1395,9 | -88,4 | 5747,0 | -70,3 | |
MSI RTX 3060 Ti Gaming X Trio, ReBAR off | 100,8 | -73,0 | 1974,0 | -88,1 | 6267,2 | -83,6 | |
Gigabyte RTX 3060 Eagle OC 12G, ReBAR off | 100,8 | -73,6 | 1974,0 | -90,2 | 6088,7 | -83,1 | |
MSI RTX 3090 Gaming X Trio, ReBAR off | 50,4 | -76,1 | 987,0 | -84,8 | 5915,4 | -83,3 | |
MSI RTX 3070 Gaming X Trio, ReBAR off | 100,8 | -74,7 | 1317,5 | -81,4 | 6088,7 | -84,6 | |
AMD Radeon RX 6800, ReBAR on | 100,8 | -71,8 | 987,0 | -87,7 | 7452,9 | -80,4 | |
AMD Radeon RX 6800, ReBAR off | 100,8 | -72,0 | 1660,0 | -90,4 | 8863,1 | -84,5 | |
TUF RTX 3080 O10G Gaming, ReBAR off | 100,8 | -75,6 | 1140,4 | -81,7 | 9948,5 | -78,7 | |
AMD Radeon RX 6800 XT, ReBAR on | 100,8 | -73,6 | 1660,0 | -79,8 | 7452,9 | -74,0 | |
AMD Radeon RX 6800 XT, ReBAR off | 100,8 | -73,3 | 1660,0 | -83,3 | 7452,9 | -76,4 |
* With the Sapphire RX 6900 XT Toxic LE, as with the only tested graphics card, the spectral analysis also includes the sound of the water pump.
The biggest hardware changes compared to non-Super cards concern the GeForce RTX 4070 Ti Super. What’s different is the GPU, the amount of GDDR6X memory or the width of the memory bus. We have the RTX 4070 Ti Super in one of the cheapest non-reference designs, the Ventus 3X, for analysis and it will be about “reputation repair” as well. MSI has tarnished it a bit in this line of graphics cards in the past, but now it’s a very attractive solution.
Conclusion
Compared to the RTX 4070 Ti Suprim X, the tested RTX 4070 Ti Super is on average 9% faster gaming-wise, with around +12% in terms of minimum fps. It should be noted, however, that with equivalent designs the difference may be even greater by a percentage point or two. In fact, within our database we compare the results of MSI’s top RTX 4070 Ti (Suprim X) design with the lowest in the RTX 4070 Ti Super (Ventus 3X), and there’s one more thing in connection with this graphics card. Neither Nvidia nor MSI are entirely happy with the pre-production BIOS, pointing to it achieving lower than expected performance. However, the different results here may also be due to different conditions. Systems with poorer airflow will throttle the card and it can probably easily happen that just by doing this it will underperform other models a bit. Especially since the Ventus 3X is a non-OC model with lower GPU clock speeds (2670–2775 MHz), which also needs to be factored in.
Anyway, our sample seems to be just fine. The only problematic cases should be those where other reviewers have reported to Nvidia either a very small performance increase of the RTX 4070 Ti Super Ventus 3X over the RTX 4070 Ti or even results that took a negative trend. In our case, however, no such behavior occurs. In Microsoft Flight Simulator, there’s admittedly zero gain in the low 1080p resolution even compared to the RTX 4070 Super, but that’s due to CPU bottleneck. We’re still talking about a high frame rate of 92–99 fps, but if even that’s not enough – for example, if you own a high-speed monitor – there’s always the option of enabling Frame Generation within Nvidia DLSS 3, which will get you to twice the fps. Of course, still while maintaining comparable image quality with graphical detail at “Ultra”.
Even more than in MFS, Frame Generation is useful in Cyberpunk 2077, where it makes playing with ray tracing at the target resolution of 1440p comfortable. Cyberpunk 2077 is also one of the games where, at 2160p resolution with ray-tracing graphics, the RTX 4070 Ti Super is likely to benefit significantly from more memory, being as much as 19% faster in terms of average fps and 33% faster in terms of minimum fps compared to the RTX 4070 Ti (Suprim X), which is well above the average for all games.
More important than the RTX 4070 Ti comparison, however, is how the RTX 4070 Ti Super stands up against the competing Radeon RX 7900 XT. We tested the latter in the Sapphire Pulse version, which, like the Ventus, represents the lowest class. With RT graphics, the GeForce has the upper hand. In some cases, it’s dramatically so, (Battlefield V, Control, Cyberpunk 2077), in others only symbolically (v pôvodnom Metro Exodus or v Shadow of the Tomb Raider), depends on the amount of ray-tracing work. Where there’s less to little, the RX 7900 XT doesn’t fall so far behind. And as long as the game is only being created by rasterizing, the Radeon usually already has the upper hand. That is, with some rare exceptions.
On average, the RX 7900 XT Pulse comes out 4–6% faster than the RTX 4070 Ti Super Ventus 3X, depending on resolution. So the price/performance ratio may be better, but always at the cost of significantly worse efficiency.The RTX 4070 Ti Ventus 3X has roughly 100W less power draw (yes, the Ventus 3X is well below the 285W TGP) and efficiency is clearly on the GeForce’s side. The RTX 4070 Ti Super Ventus 3X has truly top-notch efficiency in this performance class, in an optimal situation 20% higher even compared to the RTX 4080 Suprim X. In this regard, the advantage of the RTX 4070 Ti Super Ventus 3X is that the GPU clock speeds are more conservative, partly because it’s not an OC model. Running a graphics card can be quite economical this way, and you probably won’t find many designs that are more efficient than the Ventus 3X. GPU clock speeds are relatively lower, but they still exceed the reference ones in boost. To what extent this will be in your build also depends on the intensity of the system cooling in the case.
The Ventus 3X cooler is decent, at least for the needs of this graphics card. ISure, higher-end designs will keep the GPU and memory at lower temperatures, but in this case too, they’re low enough, and there’s also the reward of super-low noise that comes with it. Based on the results, it is even possible to conclude that optimisation with regard to quiet operation is present. The MSI RTX 4070 Ti Super Ventus 3X is one of the quietest cards we’ve tested to date, and the acoustic profile is supremely pleasant, with no noticeable tonal peaks. The coils, by the way, make themselves heard more at very high frequencies around 15.8 kHz.
For completeness, it is also worth mentioning the computational performance evaluation, for example, in 3D rendering, in which the increase over the RTX 4070 Ti can be up to 20%, but usually it’s around 15%, sometimes less, it’s individual. And it naturally still holds true that as overwhelming as GeForce’s performance superiority is sometimes, the opposite also occurs, where typically under OpenGL, it’s already the Radeon (RX 7900 XT) that dominates. Results of non-gaming tests (including light acceleration in Adobe Photoshop or Affinity Photo) can be found traditionally between chapters 35 to chapter 40 of this article.
Overall, the RTX 4070 Ti Super Ventus 3X is a very attractive graphics card and as long as it doesn’t come with a price above 900 EUR and will be available in stores for this money, we can put a “Smart buy!” sticker on it with a clear conscience.
English translation and edit by Jozef Dudáš
MSI RTX 4070 Ti Super 16G Ventus 3X |
+ Very high performance (also suitable for 2160p/4K gaming) |
+ Top-notch efficiency... |
+ ... is unusually high considering the gaming/computing performance |
+ Attractive price/performance ratio for a higher-end card |
+ Solid cooler. At average temperatures... |
+ ... below-average noise level during operation |
+ Exclusive support for DLSS (3), CUDA and OptiX |
+ Considering the cheaper design, high GPU clock speeds |
+ AV1 encoding support |
- DisplayPort version 1.4a only (applies to all RTX 4070/graphics cards with Nvidia Ada Lovelace GPUs) |
- Confusion surrounding the BIOS. It was not tweaked reliably even on the day of the graphics card release |
Suggested retail price: 889 EUR |
For cooperation in providing the tested hardware, we would like to give special thanks to the Datacomp e-shop
- Contents
- MSI RTX 4070 Ti Super Ventus 3X in detail
- Table of parameters
- Methodology: performance tests
- Methodology: how we measure power draw
- Methodology: noise and sound measurement
- Methodology: temperature tests
- Testovacia zostava
- 3DMark
- Age of Empires II: DE
- Assassin’s Creed: Valhalla
- Battlefield V
- Battlefield V with DXR
- Borderlands 3
- Control
- Control with DXR and DLSS
- Counter-Strike: GO
- Cyberpunk 2077
- Cyberpunk 2077 with DLSS
- Cyberpunk 2077 with DXR (and DXR with DLSS)
- DOOM Eternal
- F1 2020
- FIFA 21
- Forza Horizon 4
- Mafia: DE
- Metro Exodus
- Metro Exodus with DXR and DLSS
- Microsoft Flight Simulator
- Red Dead Redemption 2 (Vulkan)
- Red Dead Redemption 2 (Dx12)
- Shadow of the Tomb Raider
- Shadow of the Tomb Raider with DXR
- Total War Saga: Troy
- Wasteland 3
- Overall gaming performance and performance per euro
- CompuBench (OpenCL)
- SPECviewperf 2020 and SPECworkstation 3
- FLOPS, IOPS and memory speed tests
- 3D rendering 1/2 (LuxMark a Blender@Cycles)
- 3D rendering 2/2 (Blender@Radeon ProRender a Eevee)
- Photo editing (Adobe Photoshop, Lightroom and Affinity Photo)
- Broadcasting (OBS and Xsplit)
- Password cracking
- GPU clock speeds
- GPU and VRAM temperatures
- Net graphics card power draw and performance per watt
- Analysis of 12 V rail power supply (higher load)
- Analysis of 12 V rail power supply (lower load)
- Analysis of 3,3 V rail power supply
- Noise level
- Frequency response of sound
- Conclusion