Table of parameters
After the GeForce RTX 4080 graphics cards, which wasn’t to many people’s taste due to the higher price, Nvidia has released a significantly cheaper GPU for the GeForce RTX 4070 Ti. The performance versus the RTX 4080 is admittedly noticeably weaker, but percentage-wise not by as much as the roughly two-thirds lower price of the RTX 4070 Ti. In our tests, we analyze MSI’s non-reference design from the top-of-the-line Suprim X series.
Parameters | MSI RTX 4070 Ti Suprim X 12G | |
MSI RTX 4070 Ti Suprim X 12G | ||
Architecture | Ada Lovelace | |
Die | AD104-400-A1 | |
Manufacturing node | 4 nm TSMC | |
Die size | 295 mm² | |
Transistor count | 35,8 bn. | |
Compute units | 60 | |
Shaders/CUDA cores | 7680 | |
Base Clock | 2310 MHz | |
Game Clock (AMD) | – | |
Boost Clock | 2775 MHz | |
RT units | 60 | |
AI/tensor cores | 240 | |
ROPs | 80 | |
TMUs | 240 | |
L2 Cache | 48 MB | |
Infinity Cache | – | |
Interface | PCIe 4.0 ×16 | |
Multi-GPU interconnect | – | |
Memory | 12 GB GDDR6X | |
Memory clock (effective) | 21.0 GHz | |
Memory bus | 192 bit | |
Memory bandwidth | 504.2 GB/s | |
Pixel fillrate | 222.0 Gpx/s | |
Texture fillrate | 666.0 Gtx/s | |
FLOPS (FP32) | 42.62 TFLOPS | |
FLOPS (FP64) | 666.0 GFLOPS | |
FLOPS (FP16) | 42.62 TFLOPS | |
AI/tensor TOPS (INT8) | 170.5 | |
AI/tensor FLOPS (FP16) | 341.0 | |
TDP | 285 W | |
Power connectors | 1× 16-pin | |
Card lenght | 338 mm | |
Card slots used | 73 mm | |
Shader Model | 6.6 | |
DirectX/Feature Level | DX 12 Ultimate (12_2) | |
OpenGL | 4.6 | |
Vulkan | 1.3 | |
OpenCL | 3.0 | |
CUDA | 8.9 | |
Video encoder engine | NVEnc 8 | |
Encoding formats | HEVC, H.264, AV1 | |
Encoding resolution | 8K | |
Video decoder engine | NVDec 5 | |
Decoding formats | HEVC, H.264,VP9, AV1 | |
Decoding resolution | 8K | |
Max. Monitor resolution | 7680 × 4320 px | |
HDMI | 1× (2.1) | |
DisplayPort | 3× (1.4a) | |
USB-C | – | |
MSRP | 1055 EUR |
- Contents
- MSI RTX 4070 Ti Suprim X 12G in detail
- Table of parameters
- Methodology: performance tests
- Methodology: how we measure power draw
- Methodology: noise and sound measurement
- Methodology: temperature tests
- Test setup
- 3DMark
- Age of Empires II: DE
- Assassin’s Creed: Valhalla
- Battlefield V
- Battlefield V with DXR
- Borderlands 3
- Control
- Control with DXR and DLSS
- Counter-Strike: GO
- Cyberpunk 2077
- Cyberpunk 2077 with DLSS
- Cyberpunk 2077 with DXR (and DXR with DLSS)
- DOOM Eternal
- F1 2020
- FIFA 21
- Forza Horizon 4
- Mafia: DE
- Metro Exodus
- Metro Exodus with DXR and DLSS
- Microsoft Flight Simulator
- Red Dead Redemption 2 (Vulkan)
- Red Dead Redemption 2 (Dx12)
- Shadow of the Tomb Raider
- Shadow of the Tomb Raider with DXR
- Total War Saga: Troy
- Wasteland 3
- Overall gaming performance and performance per euro
- CompuBench (OpenCL)
- SPECviewperf 2020 and SPECworkstation 3
- FLOPS, IOPS and memory speed tests
- 3D rendering 1/2 (LuxMark a Blender@Cycles)
- 3D rendering 2/2 (Blender@Radeon ProRender and Eevee)
- Photo editing (Adobe Photoshop, Lightroom and Affinity Photo)
- Broadcasting (OBS and Xsplit)
- Password cracking
- GPU clock speeds
- GPU and VRAM temperatures
- Net GPU power draw and performance per watt
- Analysis of 12 V branch power supply (higher load)
- Analysis of 12 V branch power supply (lower load)
- Analysis of 3,3 V branch power supply
- Noise level
- Frequency response of sound
- Conclusion